The Far Shore Mods (
godsoffortune) wrote in
thenearshore2017-07-02 12:59 am
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Entry tags:
- !cultist arc,
- !cultist arc | events,
- ayumu yamazaki | peace maker kurogane,
- chikusa kakimoto | katekyo hitman reborn,
- d2 | alive,
- event log,
- garry | ib,
- ken joshima | katekyo hitman reborn!,
- nagito komaeda | dangan ronpa,
- nanako dojima | persona 4,
- shun kurosaki | yu-gi-oh! arc-v,
- wendy | kuroshitsuji,
- ω add | elsword,
- ω ao | akatsuki no yona,
- ω butch cassidy | drifters,
- ω davesprite | homestuck,
- ω eric surt | k,
- ω ichiru kiryuu | vampire knight,
- ω jakob | fire emblem fates,
- ω lux crownguard | league of legends,
- ω maria eve | senki zesshou symphogear,
- ω mikleo | tales of zestiria,
- ω misaki yata | k,
- ω reisi munakata | k,
- ω sha gojyo | saiyuki,
- ω sharak sanzo | saiyuki,
- ω shion | no. 6,
- ω shunpei sanada | daiya no ace
018 | Season Spirits
Who: Everyone!
What: Season spirits and spooky things
When: IC August 1-15
Where: The Near Shore and Far Shore
Summary: It's the time for spirits to get a bit more 'lively'.

August is a spiritual season in Japan with many people preparing for the Obon festival but many others get into the spirit in another way. All across Japan, people have begun to share their favorite summer ghost stories. Movie theaters advertise the hottest horror flick of the season, teenagers challenge each other to do trials of courage, haunted houses begin to pop up, and it feels like you can't change the channel without switching to some ghost hunting urban legend special. All of this talk about spirits comes at a cost, though.
July comes and passes easily enough but it's almost as if as soon as August begins, so do the incidents. There's an increase in spiritual activity and shenanigans on both shores. Some of them are harmless spooks but others are much more sinister. Arm yourselves with all of the ofuda and omamori you can find and get out there and restore peace!

Possessed Possessions
Inhabitants of the Far Shore may awaken to find their sheets trying to strangle them and shoes stomping on the floor around them. Others may go about their day and find out their teapots suddenly only serve lukewarm tea or their weapons are trying to take swings at them. They're just playful spirits that will abandon their hosts if you shove any ofuda/omamori at them or yell loudly enough. They aren't malicious spirits... they were only just trying to have some fun.
Spirited Festivals
There's a festival every weekend and some of them have set up haunted houses for patrons to visit. You have your standard haunted house thrills... costume make up, jump scares, special effects smoke, the usual! But it looks like some real ghosts have made themselves at home here. Visitors are going in and emerging hours later absolutely traumatized. It looks like once you enter, the real spirits walk you around in circles and give you real scares. There are some spirits here just to have fun thrills and these are spirits that can be chased away with regular ofuda. But it looks like the more violent ones are actually ayakashi out for vengeance. Be careful in there!
Cursed Charms
There sure are some weird trends out there, huh? The latest one is buying cursed trinkets off the internet and passing them off as gifts to unsuspecting victims whether it be to prank a friend or get revenge on an enemy. Cursed mirrors, dolls, fake ofuda, VHS tapes, and so on are being passed around the Near Shore and spreading all sorts of curses.
Haunting Hour
There are reports of violent attacks at night-- people being pulled into alleys and attacked, school children being chased by slashers while walking home from school, homes being broken into-- and all of it is done without a single clue left behind to explain who did it. People are warned to be careful at night and as the sun begins to set, something happens. The hour between sunset and dark is supposed to be the scariest hour them all. At this time, the shadows are suspiciously bigger and darker and you constantly see things just out of the corner of your eye. Suddenly, the wind blows cold and there's a rotten smell in the air like blood. It's Oumagatoki, the hour evil spirits meet. Small time ayakashi and spirits on the verge of becoming ayakashi spill into the streets and begin to terrorize others. Protect the people of the Near Shore and watch your own backs.*
* These are just generic ayakashi! Nothing special, nothing specific. Feel free to make up and NPC your own two-bit ayakashi.
THEN WHO WAS PHONE?
In the evening, everyone will receive a set of coordinates and a message from an Anonymous sender,
Wildcard
Choose your own adventure! Feel free to make up your own prompts. Ronald Knox's player (
diehardreaper) has offered up their temple as a test of courage in the Far Shore for those who want to try their luck. Check out their description under the Baron's manor.

In Summary:
What: Season spirits and spooky things
When: IC August 1-15
Where: The Near Shore and Far Shore
Summary: It's the time for spirits to get a bit more 'lively'.

August is a spiritual season in Japan with many people preparing for the Obon festival but many others get into the spirit in another way. All across Japan, people have begun to share their favorite summer ghost stories. Movie theaters advertise the hottest horror flick of the season, teenagers challenge each other to do trials of courage, haunted houses begin to pop up, and it feels like you can't change the channel without switching to some ghost hunting urban legend special. All of this talk about spirits comes at a cost, though.
July comes and passes easily enough but it's almost as if as soon as August begins, so do the incidents. There's an increase in spiritual activity and shenanigans on both shores. Some of them are harmless spooks but others are much more sinister. Arm yourselves with all of the ofuda and omamori you can find and get out there and restore peace!

Possessed Possessions
Spirited Festivals
Cursed Charms
- Bad luck. As long as you're in possession of the cursed item, you'll be followed by bad luck to varying degrees depending on the quality of the charm.
- Fear. Holding onto this charm results in intense, crippling fear. The fear can manifest as an intense paranoia at all times or being frozen with fear in the face of danger. Some say you can even die of fright...
- Sickness. This charm is pretty straightforward. Having this charm just makes you feel incredibly under the weather and your health will worsen the longer you have the charm.
- Evil. Holding onto this charm results in you being followed attracting evil instead of warding it. Suddenly, you feel as though you are always being followed, as if something is stalking you and clearly out to get you. You begin to run into smaller ayakashi at first but they keep growing in strength and number until you can't fight anymore.
- Bad romance. Someone's meddled with a romance charm so it ends relationships instead of making them! People stuck with this charm are suddenly hyper aware of the faults of others. Everything gets on your nerves and you can't stand being around that person because they're just that annoying. It doesn't just work on couples! It also works on friends and relatives too.
- Bears? An oddly specific curse. It looks like someone has taken a protection from bears charm and made it so now you attract bears where ever you go. Some of them are nice but others...
Haunting Hour
* These are just generic ayakashi! Nothing special, nothing specific. Feel free to make up and NPC your own two-bit ayakashi.
THEN WHO WAS PHONE?
I want to talk about theEveryone receives it and there is no way to track where the message came from. If you follow the directions, you'll arrive at a small temple on the outskirts of a city. A sacred fire is lit on the grounds for people to dispose of any cursed or old charms they may have collected. Hang around a bit and it'll become obvious that no one knows who has gathered all of you here tonight. The only ones around are gods and shinki. It doesn't look like any evil spirits are around so other than being invited to the middle of no where at night... there's nothing to worry about. If you wait around, nothing will happen. So while you're here, you might as well discuss the strange happenings! Or tell ghost stories around the fire.
mysterious things that have been happening
lately.
OF course, i
NEED
EVERYONE to come. so don't be
late! see
yoU.
:)
Wildcard
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In Summary:
- Beat the heat by feeling a scary chill
- Deal with cursed and spirit-imbued items
- Keep the Near Shore people safe
- Chat about your scary encounters
- Have fun~
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[Being in Heaven is some nonsense, she'll tell you that much. Before she can continue, however, there's a small cry from the back of the line, and Wendy immediately hurries off to check on the girls back there. S'cuse her, Shun, gotta make sure there's nothing she needs to take a line or bat to.]
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[Shun puts that rather bluntly and in a manner as if it's just a given fact rather than an opinion. In his experience, that is what it tends to be like.
At the cry from the back, Shun's head turns sharply, and he's about to go check on it himself when Wendy goes to do it instead. Since having both of them at the back likely wouldn't be a good idea, he simply slows them down a little so they can get a bit closer together again.]
Anything there? [He can't see anything scanning that area himself, but it's hard to say for sure.]
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She said she saw a shadowy figure down that way, but I can't see anything now!
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You lead for a while. I'll cover the back in case whatever it is turns up again. [It's better to keep moving than go after it when they have a group of people to protect.]
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Alright. Any idea of what we should do if something is out there and it tries to get you?
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I can stall it while all of you get some distance between you and it. I can just teleport to where you are if I need to catch up.
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[Properly at the front, she takes one of the girl's hands again and starts to lead the train along, even as she constantly glances back at Shun to make sure he's alright.]
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Just as the girl said, once or twice he sees a dark shape swell out of an adjoining street, then vanish. His fingers curl against his weapon.]
Looks like she did see something. I just don't think it wants to come out. Yet.
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Do you think it's waiting for something in particular?
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Someone to fall behind, I'd guess. Attacking a group is always harder than taking it piece by piece.
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[So instead she focuses on moving them ahead, dropping off their first child of the evening who immediately scurries off into her home. Wendy calls after her.]
Remember to send your thankful prayers to Apollo and Nekhbet! [She pronounced your name wrong, Shun, sorry.] That's one down, five more to go. It's still staying back, right?
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There's a short nod at Wendy's question, though Shun's still watching the ayakashi, so he doesn't turn to her.] For now. Looks like keeping a street between us and it might help as well. I don't think it wants to attack in the open, or at least not if it can't hide itself again soon after.
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[Which is definitely not what Shun said and definitely possibly a lie, but Wendy sure does sound like she's selling it right.... or confidently at least. Hey, she has a borderline, and he's Shun, so it's fine, isn't it?]
[Another girl dropped off, another call from Wendy with the same request for respects as before, and she glances over what's left of their group.]
So just four more I think...
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As the next girl scampers off and Wendy counts their remaining numbers, Shun checks behind them again. The shadow is still there, keeping the same distance, and Shun's eyes narrow a bit as he gestures for them to keep moving.]
We'd better make it as quick as we can. I don't think that thing's going to be put off much longer.
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Just a few more minutes to the next house, so come on!
[She doesn't necessarily want them all to break out into a run, but she does try to keep their pace brisk, and glances back to Shun.]
Still staying back?
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How close together do the rest of them live? [It'll be a lot easier if they can take the last few home in one quick run, but Shun's not counting on them being that lucky.]
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Two of the girls say they live right next door to each other.... But the other one lives ten minutes away, she says.
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We'll have to prepare to split up once we get the next two back home. I can distract it long enough for you and the kid to get a decent headstart, then catch up.
[He doesn't want to scare the kids, but given the choice between that and leaving the last one in the kind of danger there'd be if they just kept going, he'll take the former.]
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Don't worry! Shun is really strong, and we can get there in no time. I'll be here too!
[Waving the bat around encouragingly, Wendy forces the small group along. They really don't have any choice here, so... All they can do is get to the next pair of houses. As the other two girls hurry to their doors, glancing back in concern, Wendy glances over to Shun with her legs tense.]
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[Nonetheless, his own motions become more and more wary as the approach the next two girls' houses. The beast is starting to get closer already - getting more daring, knowing the group is about to get smaller, and though Shun stops long enough to make sure the two girls make it inside safely, the ayakashi doesn't wait much longer than that.
In the moment it explodes from the alleyway, hurling itself towards them, Shun turns on his heel and slashes a line of blessed water from his canteen to meet it.]
Now! [Wendy and the other girl don't have time to waste as it is.]
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[There are more important things to do right now- like grabbing her bat again and tugging the girl along by the hand.]
We'll meet you later!
[But that's all she'll say as she hauls the girl down the street.]
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But to make sure that happens, he has to engage it, and he pulls out his sword with his other hand. It might not do the ayakashi much damage, but it sure as hell can distract it for a while.
About five minutes later, Wendy's phone will ring. Shun has no idea where she'd be by now, so he needs a connection of some kind to be able to teleport to her location. He's not planning to talk, but she may hear his slightly laboured breathing down the line if she picks up.]
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Hello?
[She's making sure to keep her voice low.]
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We need to keep going. It's still stuck behind the borderline, but the bigger headstart we get before it breaks through, the better.
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Alright! We should be almost there- we ran fast.
[...Which means the little girl is feeling it, breathing heavily, so Wendy doesn't take off running immediately again. Instead, just a walk- anything as long as it's moving forward.]
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