Zelda (
sageprincess) wrote in
thenearshore2017-10-09 09:06 am
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and I know it's true that visions are seldom all they seem
Who: Princess Zelda + YOU
What: Zelda accidentally goes dreamwalking. Shenanigans ensue.
When: September 1st, night
Where: ~the land of dreams~
Warnings: Please put any content warnings in your subject lines!
[Gods and shinki, strictly speaking, do not need to sleep. The biological need simply does not exist in the spiritual beings of the far shore, and if the old gods, beings with no experience in being bound by the physical needs of the body, were still around, perhaps we wouldn't be having this discussion.
But it is said old habits are hard to break, and sleep can still offer some benefits to the denizens of the heavens besides, even if it is no longer truly necessary for survival. So it is a quiet night, and though the air is warm, the rising of the moon brings with it a breeze that keeps it from being nearly unbearable as it is during the light of day. You drift off, as you have likely done a thousand times before, but something is different now--
Your dreams are not your own tonight.]
[ooc; dreamwalking log! set up the kind of dream your character is having in your starter and zelda will appear in the middle of it, mildly befuddled. and again, please make sure to put any content warnings that might come up in your subject lines. thank you!]
What: Zelda accidentally goes dreamwalking. Shenanigans ensue.
When: September 1st, night
Where: ~the land of dreams~
Warnings: Please put any content warnings in your subject lines!
[Gods and shinki, strictly speaking, do not need to sleep. The biological need simply does not exist in the spiritual beings of the far shore, and if the old gods, beings with no experience in being bound by the physical needs of the body, were still around, perhaps we wouldn't be having this discussion.
But it is said old habits are hard to break, and sleep can still offer some benefits to the denizens of the heavens besides, even if it is no longer truly necessary for survival. So it is a quiet night, and though the air is warm, the rising of the moon brings with it a breeze that keeps it from being nearly unbearable as it is during the light of day. You drift off, as you have likely done a thousand times before, but something is different now--
Your dreams are not your own tonight.]
[ooc; dreamwalking log! set up the kind of dream your character is having in your starter and zelda will appear in the middle of it, mildly befuddled. and again, please make sure to put any content warnings that might come up in your subject lines. thank you!]
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But tonight is not one of those nights. Her dream tonight is warm and bright and full of light as the sun shines on a radiant kingdom. In the castle town, a great dragon statue stands and in front of it, Sakura and her siblings talk happily about something when a woman interrupts them. She beckons for one of them to come over and it's Sakura who steps forward to speak with her.
"Yes, mother?"
The woman smiles lovingly at her youngest daughter, "We have a guest."
Sakura looks confused. A guest? This is the first she's heard of anyone coming today. She can feel her anxiety spike as she wonders what this means. Who is the guest? She isn't dressed to greet anyone but before she can say as much, Mikoto reaches out to smooth her hair, "You'll be fine. Now, why don't you show them around?" And she gestures away towards their dream guest. "Don't stay out too late..."
Sakura turns to see who it is and gasps. She hadn't expected them to appear so suddenly... )
Hello...?
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But... oddly, that anxiety just isn't here. Perhaps it's because though this kingdom's ornamentation is far from anything she recognizes, the spirit of it reminds her so much of the Hyrule of her childhood: bright, peaceful, and happy. Perhaps the dreamer herself has something to do with it, the warmth and contentment she feels with her family blending into Zelda's own feelings until she cannot tell which is which. She finds she doesn't really care why, in the moment; she must make introductions, and she would like to see more of this radiant land...]
Please, forgive my intrusion. [She curtsies lightly-- she's not entirely certain why, but she feels like she should, and she remembers how to do that much at least from when she was a child.] I am Zelda, Princess of Hyrule. It is an honor to make your acquaintance.
[... She should have more to say, she should know the girl's name, but when she fishes her mind for it, she comes up blank. So she smiles, pleasant and benign, and prays the short introduction does not insult.]
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(In the memories of her dreams, it doesn't sound familiar. It doesn't sound like anyone from the nearby lands and this woman's dress is more like that of Nohr and its surrounding nations... maybe that's why? Even her mannerisms-- the curtsying to show her dress-- reminds her of them.
But Sakura bows in greeting, carefully practiced but natural all the same, the way it should be for a princess.)
Welcome to Hoshido. I'm Sakura. (There's something in the back of her mind, nagging and telling her something isn't quite right but she can't reflect on it now,) You've... come from far away, haven't you? (An assumption.) What brings you here?
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[But Celestia, unlike most, is used to a presence in her dreams -- only not here. Not in the Far Shore. The moment she feels that touch she turns in surprise, with delight written all over her face in anticipation.]
Sister?
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Sister. Someone she clearly, obviously, is not.]
... Forgive me. My name is Zelda.
[And for once, there is no questioning how or why the pretty rainbow pony is talking, because that's how dream logic works.]
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[At once the profession attitude of Princessly serenity and calm practically slams down over her like a window being shut with all the force a pony could muster. Celestia inclines her head gracefully.] Please forgive me understanding. My sister is Princess of the Night, and her duty is to walk in the dreams of ponykind, to guard Equestria's slumber.
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This time, there's the laughter of children, tiny voices talking animatedly with one another.
Lavi is leaning against a tree, a soft and affectionate expression masking his face as he watches two kids - one who looks like a younger him and another child with dual-colored hair - play with one another, crouched over some sort of board game. They seem to be arguing, but the smiles on their faces dispelled that.
But familiar with the world of dreams, familiar with someone's presence intruding in on something that shouldn't be seen, Lavi's eye seems to dart around the area before settling back on the kids as they continued to play.]
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She wonders. Would Link befriend the other version of herself? The one who would hopefully never have to flee her castle, toss aside her birthright and take up a new name? Would they have the chance to be children together, even for a moment, like these two boys?
... She'll never have the answers to those questions, she knows. But her mind swims with them anyway, to the point she might not even think to hide from the darting eye of their watchful guardian...]
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"No, you move it like this!"
"Ah! You're cheating!"
"I am not!"
Their words, their playful bickering, is enough to make anyone smile. However, Lavi is alerted of Zelda's presence, enough where he pulls away from his post in order to confront the princess.]
...Can I help you? [His voice is wary. Enough where it affects his dream a bit that his younger self's head shoots up from the game, looking around as if sensing a sudden disturbance in the air.]
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cw: war elements, ptsd
A dead, pressing silence occupies this dreamspace, the washed-out grey ruins of a long destroyed city scattered somewhere in the distance. This part of the world, however, is occupied by rows upon rows of identical gravestones, stretching far into the distance, almost beyond sight and scope. The ages of the graves seem to vary, though none look very old, and at the far end of the foremost row of headstones, a young man in a tattered indigo coat kneels at the foot of a grave.
The earth of the grave seems to mist up around him, and for just a few moments, a spirit forms - a black-caped boy a few years younger than the one at the grave, with two-toned purple hair in a series of bizarre spikes. The apparition shivers unsteadily for a moment, and he reaches out towards the older boy, who tries to reach back.
And then the spirit breaks up and dissipates, and Shun's hand curls into nothing but air.
He can hear the sound of an approach, though, and he turns sharply, eyes darting over the area.] Who's there?
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This is a war zone, or the edges of one, anyway. Death presses in on all sides, cold and silent inescapable, but uncaring for the ones left behind in its wake. It reminds her of Castle Town, a dilapidated husk inhabited only by the dying and the reanimated dead.
She sees the boy - the only spark of color in this lonely place - reach out to what she can only describe as a ghost, and she immediately wishes she hadn't. She's intruding on something personal and private, but where else is she to go? It seems as though she could walk for miles and still remain within the bounds of the graveyard.
When he turns to face her, she lifts her hands in a placating gesture, showing she's unarmed, or at least not hostile. Perhaps she should be as alarmed as he is, but for now, simple melancholy is the only thing she can feel in this place.]
Be at peace. I do not mean you any harm.
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I don't have any word but yours on that. [There's a certain graveness to his tone, and something bitter but untargeted. It's more the situation that she's found him in that he considers the offense here, and he looks over the graveyard very briefly before returning his full attention to her. That's where it's going to be staying the majority of the time, until he's quite sure she doesn't mean any harm.
He knows this place doesn't exist - or, at least, the graveyard doesn't, even if the ruins in the distance very much do. It's merely the way his mind chooses to conceptualise the thousands, millions of dead from his city. Which means one question is very much on his mind right now, and he crosses his arms to his chest in a reserved motion as he speaks. However, it's still loose enough to react at a moment's notice if he deems it necessary.]
How did you get here?
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cw: gore, reference to violence/death, guilt issues
There is a demon sitting at the kitchen table. His sharp fangs are just visible past his parted lips, vine-like markings arc across his nose and cheeks, and one of his eyes is a startling slit-pupiled yellow. The other is an equally startling human green. His ears are long, and as pointed as the bloody claws on his folded hands. There's only one other chair at the table, and it's occupied by the slumped body of a woman. She's face-down on the table in a puddle of blood, her long black braid slowly soaking it up and dripping red onto the floor.
The other body, crumpled near the door, is long-haired too, but male, and his hair and fixed, glazed eyes match the blood from his torn throat.
Three little ear-cuffs, silver, unbloodied and finely wrought, lie in the center of the table. The demon is staring at them, and not at the corpses sharing his room.
Staring, until the kettle on the stove behind him escalates from bubbling noises to a sharp whistle. He rises from his chair with automatic grace to turn off the stove, lift the kettle, and begin pouring tea. His hands leave shocking bright red smears of fresh blood on the stove handle. The kettle. The cups. Everything he touches.
But there's someone else in the room, and he hadn't expected that: he looks up, slowly, from the bloodied cup and tea canister, looks away from his bloody hands towards the stranger. His wariness doesn't conceal his confusion. Shouldn't he be alone here? Someone else in the room is different, and he steps back from her until his hip hits the counter to stop him, filled with sudden, terrifying dream-certainty that, if he isn't careful, he'll hurt her too.]
Who are you?
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Her eyes are fixed on the carnage surrounding them, gloved hands covering her mouth and nose in terrified, sickening shock. But even so, she can still smell the copper-tinged stench of blood covering everything, and she nearly gags on it, saved only by closing her eyes and wincing away from the horrid display.
... Something odd happens when she does. It's only for a moment, a blink or two at best, but in that half second the man's body flickers. One moment, his hair is long and red; in the next, it is short and grey, bedecked by a crown. Then, he disappears entirely, before reappearing as the redhead once more.
She sees none of this, of course, and maybe the demon doesn't either, focused on her as he is. But only once that's done, and she feels like maybe she won't be sick if she dares to open to open her mouth, does she blatantly ignore his question and ask her own in a strained and muffled voice:]
What happened here?
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(Gojyo)
-- moves, and Hakkai's gaze whips to him, looking for signs of life, and finding inexplicable gray hair, and a crown, for an instant before he is himself again. Is he hallucinating now? It hadn't been a crown he recognizes, nor a body he recognizes, but perhaps he's just retreating from reality.
Is this reality? It must be. He wouldn't imagine it voluntarily, he is sure of that much, and his hand tightens on the teacup until the porcelain threatens to crack.]
I killed them.
[His tone, rather to his own surprise, is eerily calm and reasonable, but he's still flinching from her, pressed back against the counter.]
Please don't come any closer. I can't be trusted.
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cw: reference to violence/death,
Archer is wearing only his black armor without the red overcoat. He adds another sword to those already here and straightens. Slowly he turns around, aware that he's not alone. It's not as it should have been; no one else should ever enter this place.]
What are you doing here?
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Still, she stares, at the gears hanging in the air, at the rocky crags looming in the distance, at the endless, unlimited swords standing sentinel over a world of nothing. At least until the smoke makes her cough, alerting the other to her presence.]
I... I am not entirely certain. [She answers, and coughs again, but this time, a gentle, barely there breeze forms from nothing around her, clearing the air enough so she might speak unhindered.] What is this place?
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"Watch your step!" Woman with a red spear shouts, as she mercilessly delivers her attacks. The boy continues to try and parry the incoming swing, but he's constantly on the defensive. She feigns an attack, he tries to dodge, and... well, ends rolling down stairs, all the way to the level below.
"I told you to watch your step" If she's disappointed or annoyed, she does not show it on her face. She walks down to the youth but does not offer a helping hand - instead delivering a blow with blunt end of the weapon right in the middle of his forehead. "Don't ignore your surroundings, use them to your advantage, or your enemy will do that instead"
The surroundings change, along with time. The boy is now more of a man - even if that much time didn't yet pass, really. How many months did he spend there? Or maybe those were really years?
He's moving quickly through the castle, only to hide in the darkness of a gallery above the entrance. Seconds later, the woman, his teacher arrives on the space below him. That's when he jumps down and strikes. She dodges gracefully and puts a distance between them, red spear ready to strike in her hands. But she finds herself positioned into a corner.
"You should watch your step, master." Her pupil grins at her, proud for some reason, even if his attack didn't really work. And she proceeds to chastise him for it.
"You wasted your breath to speak and lost your chance to deal a fatal blow."
"Mmm, maybe..." he agrees with her, smile not fading. "But you didn't see me coming, didn't you?"
It's woman's turn to almost smile.
--
He's both himself, and both that boy, but in the final part of the dream, the separation becomes more noticeable. Eventually making him just an observer that sits on the sidelines. ]
Now that's nostalgic...
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Dun Scaich is a dangerous, oppressive place, but perhaps it's the dreamer's fondness for the place, or perhaps it's because she's waxing nostalgic for her own teacher as well, but regardless, she doesn't feel afraid. If anything, she thinks she would like to speak with the woman, to see if she is as much like Impa as she feels she might be, but she finds she's not allowed to explore the castle freely. Something, or someone, is keeping her stuck just watching as the scenes unfold.
It's disappointing, but she remains content enough to not mind too much.]
... Your teacher?
[And dream logic keeps her from questioning how the boy is both at her side and sparring within the castle. At least for now.]
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But it's not long before the building starts to feel off. Patches of the floors and walls seem out of place, marred with distorted patterns and colours that weren't there a second ago. Objects seem to flicker from the corner of her eye, though they seem fine when viewed directly. The hall is eerily silent, lacking even the sounds of her own footsteps, aside from a steady low frequency tone coming from an unknown source.
Further down the hallway is Add, yanking on locked apartment doors with a sense of desperation about him. Notably, none of his movements or the doors seem to make any sounds either, though his frustrated grumbling can be heard loud and clear.]
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Perhaps that's why, aside from seemingly being the only other living thing here, she's drawn to Add's struggle. Even the noise of grumbling is preferable to nothing and that toneless sound. She watches him for a moment, as well as the doors he rails against, before speaking up.]
Why are they all locked...?
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Hopefully not too late, cw: for detached head but no gore
Within Celty's dreamscape it is a bright and pleasant day, spring by the smell in the air and the warmth of the sun mingling with a cool breeze. The weather is matched by the loveliness of a meadow filled with grass and colorful flowers. There are no animals to be seen but their sounds and a sensation of their presence fills the air.
In the middle of the meadow stands a figure clad in armor black as night. There is no weapon at their hip, nor do they wear a helmet. In fact, there is no head either, just black curling shadow that looks like smoke that wafts off into the breeze. The head is in fact held in the hands of the armored figure, an auburn haired and gentle face, smiling as she enjoys the view.]
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[Zelda's enjoyment of the pleasant atmosphere is cut short as her gaze travels down from the sun shining through the leaves to the decapitated figure wafting smoke. She's quick to dash around to the figure's front, to see what might have happened to it, and needless to say she doesn't expect to find a seemingly fully conscious head being gently held in the figure's grasp.]
Are you... all right?
[Maybe... this is just a thing that happens?? She doesn't know.]
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Coming off hiatus~
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It’s not quite pitch black, in the room (and it has to be a room – there’s no moon, no stars. He must be inside). Nearly, but not quite. He can pick out the outline of things in the dark, shapes that hang in the darkness without any sense of distance or size. That one might be a chair. Perhaps that one is a desk.
It’s so cold he aches from it. He can’t feel his hands, can’t feel the shapes in the dark as he reaches out to them, patting his way through the gloom, searching. It’s here somewhere… but the room is so big. He can’t see it, can’t hear any echoes, but he knows the room is vast beyond comprehension, knows it the same way that he knows that what he seeks is here, the same way he knows that he must move silently. The same way he knows that there’s something behind him, listening. Smelling. Something that can see him even in the darkest of rooms. Something hungry.
Carefully, he moves forward, an inch at a time into the thick, icy gloom. He has to find it. He has to. ]
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The training that had become second nature over the course of seven years on the run takes over; she crouches, low to the ground, her body flush against something that seems solid and heavy. A couch, maybe. There she waits, and listens, as her caretaker taught her to, and tries to keep her teeth from chattering in the frigid cold.
Moments pass like this, slow, silent, heavy, until in his careful search, the man places his hand on something warm. Something alive. Perhaps her head, perhaps her back, or maybe her arm, but regardless, it takes her by surprise, and the sharp inhale through her nose is all the warning he gets before an arm is flung out in his direction, intent on pushing him away.]
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