The Far Shore Mods (
godsoffortune) wrote in
thenearshore2018-07-17 12:14 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !intro log,
- chikusa kakimoto | katekyo hitman reborn,
- d2 | alive,
- ebisu | noragami,
- edge | final fantasy iv,
- garry | ib,
- ginia | original character,
- kairi | kingdom hearts,
- keith | voltron,
- minako aino | sailor moon,
- nia | xenoblade chronicles 2,
- obi | akagami no shirayukihime,
- princess celestia | my little pony,
- romeo | romeo's blue skies,
- suzaku kururugi | code geass,
- ω add | elsword,
- ω anduin wrynn | world of warcraft,
- ω data-roxas | kingdom hearts,
- ω jakob | fire emblem fates,
- ω mirei minami | pripara,
- ω nephenee | fire emblem radiant dawn,
- ω rasu | countdown 7 days,
- ω roxas | kingdom hearts,
- ω son goku | saiyuki,
- ω toshizou hijikata | peace maker kuro
July Training
Who: Everyone
What: Information and Training
When: December 22nd
Where: Outside the Meeting Hall, the Far Shore
Summary: Training and informational sessions for newly arrived gods and shinki

Gods and shinki arriving at heaven's meeting hall are, should they allow it, guided to the rear of the Meeting Hall, where a traditionally styled dojo and training ground have been made available for the day. The gods and shinki are free to take their time during this day to learn about the details of their new life from Amaterasu's shinki or from more experienced god and shinki volunteers.

Meeting Hall
God Training
Shinki Training
Physical Training
Rest and Refreshments

In Summary:
What: Information and Training
When: December 22nd
Where: Outside the Meeting Hall, the Far Shore
Summary: Training and informational sessions for newly arrived gods and shinki

Gods and shinki arriving at heaven's meeting hall are, should they allow it, guided to the rear of the Meeting Hall, where a traditionally styled dojo and training ground have been made available for the day. The gods and shinki are free to take their time during this day to learn about the details of their new life from Amaterasu's shinki or from more experienced god and shinki volunteers.

God Training
- Newly arrived gods are escorted into a small meeting room, with tatami floors and a stage at the front of the room where the speaker stands. A minor deity is giving the speech, and none of the white-robed shinki enter. Paper and pens are provided to all the attendees as an unsubtle suggestion to take notes on the information they're given.
The speaker delivers his welcome speech in a rather bored tone, occasionally stumbling and checking his own notecards. He particularly dwells, towards the end of the speech, on the fact that an unauthorized god has recently tried to access the Heavens, and any contact from other gods asking to access the Heavens through their temples should be immediately reported. Newly arrived gods are encouraged to discuss the information with each other and ask questions of more experienced gods, as well as instructed to guide their new shinki appropriately. They are allowed to remain in the room as long as they wish, should they want to discuss questions with each other or with more experienced gods who are here to help out.
Shinki Training
- Various shinki in the white-and-gold of Amaterasu's hosuehold are stationed around the dojo, passing out informational pamphlets that have been freshly printed. They will be happy to answer any questions or instruct the newcomers in the use of the borderline. They also accompany their answers, or lessons, with an explanation of what is expected of a shinki and the importance of teamwork with other shinki and with gods. Shinki are encouraged to work together to practice what they've learned and discuss their perspectives.
A variety of weapons are available in the dojo for shinki and their gods to practice with, and a row of straw targets are set up along one wall. Outside, in an area carefully roped off with red ribbons, are six animated training dummies, also made of straw and dressed in plain cotton jackets and trousers. They will immediately engage anyone who enters the area marked with the ribbon, but will not pursue opponents outside it. A white-robed shinki nearby keeps a sharp eye on the animated dummies, and will intervene if anyone tries to destroy one.
Physical Training
- A race track has been laid out, winding through the gardens to a towering pole, 9 meters in height, planted in the center of a pond with a cluster of pretty ribbons tied at the top. White-robed shinki are standing by with stopwatches: anyone who wants can race their friends along the path, with the first one to return to the starting point with a ribbon winning the challenge, or solitary racers can recruit a shinki to time them and try to beat their own speed. But be careful not to fall off the pole! The pond isn't dangerously deep, but the bottom is very muddy, and in late December, it's also very, very cold.
On the lawn near the dojo, a wide circle has been marked out in white paint, and big baskets set around the circle are filled with sachets full of chalk dust in a rainbow of colors. Pick your color, grab a handful of sachets, and join the fray! Anyone inside the circle is a fair target to have one of the sachets thrown at them, and on impact, they splash out enough brightly colored dust to mark the spot they strike. Head or torso hits are an automatic out, leg hits mean the target isn't allowed to move from their position, and arm hits mean they can't use that arm. Borderlines -- and any other magic -- are allowed, and the game can get intense.
Rest and Refreshments
- The weather outside, although not freezing, is quite chilly, and in the middle of the afternoon, the shinki will invite everyone into a prepared banquet hall for food and to warm back up. Charcoal braziers set in the center of square tables radiate warmth, and are covered by grates; other shinki bring trays of fresh ingredients, both meat and vegetable, that can be grilled over the hot coals.
After the meal is finished, one of the white-robed shinki, a middle-aged woman with her hair cut in a fashionable modern bob, enters the room with an expression of great, if restrained, delight, pushing a cart with a portable karaoke machine and speaker on it. She sets up the karaoke machine at one end of the room, and begins encouraging others -- both her fellow shinki and the newcomer guests -- to join in with a song. Whenever there's a break, she puts in music selections of her own; she has a trained, jazzy voice and a great fondness for midcentury enka.

In Summary:
- Get all the information you can handle
- Veteran new gods and shinki are welcome to volunteer showing the ropes
- Get in some training
- Relax, sing and barbecue
- Have fun~
B
Well, Ebisu did hit someone on the side. Yamanbagiri turns around to look at who's responsible, and maybe throws a satchet back in retaliation. There's a very noticeable light blue stain on his cloak, somewhat standing out against the dirty white cloth.
"Who threw that?"
no subject
Takami almost immediately draws a borderline in front of his god, stopping him from powedery doom, and Ebisu kind of waves awkwardly behind it. "I apologize. I was trying to aim somewhere else."
And failed. Clearly. He's trying his best.
no subject
"Aiming at where?
Where does it fall between 'a little off' and 'completely off the track'...
no subject
no subject
"You're off." Way off. After glancing around, in case someone might get the idea to throw something at them, he turns his attention back to Ebisu. "... What's your throwing's like?"
no subject
On the bright side, at least it doesn't hit anybody this time. On the downside... It doesn't hit anybody. Instead, it flops maybe a foot away, and to the left of where he'd been aiming.
He's doing his best, he really is.
no subject
"It takes practice, and putting enough power behind your throws."
Giving it enough force to keep it flying further. There's also the angles to throw at to consider, too...
no subject
Intervene: Y/N?
no subject
Yamanbagiri watches him, and waits for him to actually throws. Once that happens, he can say what he thinks about it.
no subject
And nearly the rest of his body, too, for that matter, and it's only the grace of Unmi's quick reflexes grabbing the back of his shirt that stops it from happening. And the satchet?
Well. It doesn't hit anybody, on the bright side. At the same time, it doesn't hit anybody. Instead, it goes smashing straight into the ground perhaps a meter away, powder poofing out in a small cloud.