The Far Shore Mods (
godsoffortune) wrote in
thenearshore2019-02-01 09:48 pm
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Entry tags:
- !cultist arc,
- !cultist arc | events,
- aymeric de borel | final fantasy xiv,
- chikusa kakimoto | katekyo hitman reborn,
- ebisu | noragami,
- event log,
- garry | ib,
- ginia | original character,
- hibiki shikyoin | pripara,
- katsuki bakugou | my hero academia,
- ken joshima | katekyo hitman reborn!,
- minako aino | sailor moon,
- nagito komaeda | dangan ronpa,
- noctis lucis caelum | final fantasy xv,
- pyrrha nikos | rwby,
- qing da | guardian,
- romeo | romeo's blue skies,
- suzaku kururugi | code geass,
- takashi shirogane | voltron,
- wendy | kuroshitsuji,
- ω archer [emiya] | fate stay night,
- ω berseker (cu chulainn alter | fate/gra,
- ω caster [ch chulainn] | fgo,
- ω data-roxas | kingdom hearts,
- ω emizel | disgaea 4,
- ω jakob | fire emblem fates,
- ω pidge gunderson | voltron,
- ω roxas | kingdom hearts,
- ω soleil | fire emblem: fates,
- ω symmetra | overwatch,
- ω zelda | loz: ocarina of time
37 - A Call To Arms
Who: Everyone!
What: Help the Heavens go after the cultists' compound
When: April 1
Where: A converted farm on the rural edge of the Tokyo metro area
Summary: Between Amaterasu's shinki observing the known cultists, and the work that the new gods and shinki have done, a rural property that might be the cultists' compound has been identified!


After months of investigation, Amaterasu's shinki still haven't found the rebel gods she's searching for -- but, with the help of the new gods and shinki, following the cult has revealed their rural meeting place! It was once a farm, but has recently been rebuilt into a compound with a big central building, heavy concrete walls and plenty of outdoor spaces for ritual magic. The new gods, and some of the old, have been asked to descend to the Near Shore and find out everything they can about this mystery compound.
High Walls
Booby Traps
The First Fight
The Second Fight

In Summary:
Questions? Leave us a question on the OOC Plotting Post and we'll do our best to answer ASAP.
What: Help the Heavens go after the cultists' compound
When: April 1
Where: A converted farm on the rural edge of the Tokyo metro area
Summary: Between Amaterasu's shinki observing the known cultists, and the work that the new gods and shinki have done, a rural property that might be the cultists' compound has been identified!


After months of investigation, Amaterasu's shinki still haven't found the rebel gods she's searching for -- but, with the help of the new gods and shinki, following the cult has revealed their rural meeting place! It was once a farm, but has recently been rebuilt into a compound with a big central building, heavy concrete walls and plenty of outdoor spaces for ritual magic. The new gods, and some of the old, have been asked to descend to the Near Shore and find out everything they can about this mystery compound.
High Walls
- It's not just concrete that protects the compound. The walls are engraved with magical symbols, and any god or shinki who gets too close to them finds themselves feeling increasingly sick, weak and repelled from the structure. Even flying over won't work. There's only one exception: when the front gates are opened to allow cultists, or scheduled deliveries, a careful few gods or shinki can sneak through without being blocked by the spell. How will they get in? Shadow a cultist? Pretend to be a pizza delivery driver? Or will they risk alerting the cultists by trying to break down some other part of the wall?
Booby Traps
- The problems don't end when they get inside the compound. Dozens of cultists seem to live here -- or maybe they're just visiting for the weekend? Either way, there's a lot of people inside, and while most of them overlook the presence of Far Shore beings, that doesn't mean there's no danger. Magical booby-traps and seals are dotted around the grounds and throughout the big, sprawling, two-story manor at the end of the driveway. Some of them blight any god or shinki who triggers them. Others glue their feet to the ground, or make them instantly noticeable to any passing cultist, or weaken them by draining their energy away.
The traps have clearly been made by several different people, and some of them have weird senses of humor! Almost any effect might be inflicted on the unwary characters who stumble across a booby-trap, although most of them won't cause serious injury or death, and the effects wear off within a few minutes to a few hours after either they get away from the trap, or someone else helps them by destroying it.
The First Fight
- Not every human cultist in the compound is blind to the presence of gods and shinki -- and with all the traps being triggered, it's just a matter of time before they're caught. The first warning that the cultists know they're being invaded is the piercing sound of a bell. The second is the appearance of lashing ayakashi tentacles that rise up from the ground all throughout the manor house. As the humans flee, the tentacles will wrap around any gods or shinki they can catch, trying to drag them further into the house and down. Although they can be cut and destroyed, the main body of the creature is out of reach: it lurks far below, in the building's basement, gnashing a massive, serrated octopus beak that's ready to rip apart and devour any souls who can't struggle free of its grip in time. Follow the spectral tentacles down to the beast's lair, and slay it before it can kill all the invaders!
Please comment to the First Fight thread below if your characters are trying to rend the ayakashi. Each character can only be in ONE First Fight thread. RNG will be used to determine which fighters manage to strike the final blow, but RNG will only select a single thread; players are free to negotiate how the final blow happens within that thread.
The Second Fight
- As the octopus ayakashi dissolves, finally free from the magical bondage that forced it to guard the cultists' compound, a mysterious door is revealed set into the far wall of the manor basement. A strange glow emanates from within. Enter... if you dare!
To participate in the second fight, please comment to the Second Fight thread below with the character(s) who will be participating in your thread. A top-level with further details will go up on February 7.

In Summary:
- Investigate a cult compound
- Watch out for traps
- Battle a giant octopus
- Uncover a mystery
- Have fun~
Questions? Leave us a question on the OOC Plotting Post and we'll do our best to answer ASAP.
no subject
The process starts whenever I get a glimpse of any melee weapon. I can see it in the same way I see things whenever I use my ability, analyze it by sight, and commit all the data to my memory. The copy isn't a perfect replica due to the fact it's impossible to gain as much information by sight alone. Besides, my skill works only when I can see the weapon itself; blueprints, drawings or photos are of no use.
[He pauses, stealing a glance at his hand as he turns it palm upwards.]
Whenever I beging projecting, or tracing it, I follow seven steps. First I judge the concept of its creation and the shape it takes. Next comes hypothesizing of its internal structure, as well as its composition. Afterwards comes duplicating the materials needed for the weapon, and then crafting the weapon by imitating the skill of its making. The next one is symphatizing with the experience of its growth, followed by reproducing the accumulated years. Last but not least is excelling its manufacturing process.
[Soft exhale is followed by a small frown, as Archer considers something.]
I think there may be a similar spell used in Magecraft, one used to materialize objects. The difference is that such objects slowly fades away.
no subject
[ Ah, right, Gradation Air. Or however, it is called. Caster's area of magic expertise is entirely different. Runes can be likened to a Magic Crest, but the spells that can be written by them are different than what goes in modern magic. Still, his time with his Master as well as some knowledge supplied by the Grail (what would be a Caster Servant without update knowledge on magic) makes him recognize it.
Archer makes the objects more permanent, more solid- but at the cost of a very limited area of expertise. Weapons. Swords ]
You might feel sluggish afterward- [ He gives a warning as he starts writing runes into a spell he meant. Slowing down the body processes- blood and especially mana flowing slower, breaths are deeper but also slower. The heart follows--- no there is no heartbeat for shinki. what a thing to forget about... Caster adds something against the pain though ]
Melee weapons you said. I have never seen you create a club, or a hammer. It's about bladed ones, isn't it?
[ Yeah, he's suspecting the multiple Gáe Bolgs at the fight with ayakashi could be what caused it. ]
no subject
The spell does its work. It's an odd sensation to feel his body and mind slowing down, his breath grow slower, even the mana flow steadies a bit. So disorienting that Archer has to shake his head.]
Yes, the bladed weapons are most natural. Different melee weapons I can recreate too, but with more mana input and slightly slower reproduction rate.
[Archer can't remember, but his fate was determined the moment he's been saved. A man whose life was saved by a sword, actually merged and lived with a sword, and acted as a sword all of his life.]
no subject
It's quite... concerning how little Archer seems to feel in the moment. Caster can sense the trust, did it override fear and uncertainty? Does this man simply trusts him that much? Or he might be just putting a shield between them. ]
Sword is your nature, huh. [ Origin. That would explain the manifestations, but doesn't explain what caused it. They'll have to figure it out, he will have to figure it out. It's his duty as Archer's god.
There's a terrible realization that if he can't, nor he can't find anyone who would, he should at least grant a merciful death. Given how often they must have run into each other, it perhaps wouldn't be the first nor last time they kill each other.
But after these months, maybe not peaceful, and definitely not easy- he'd rather not find himself with having to do it. ]
I think I got all the information I need to figure this out. [ Keyword is "I think". But he got this, he definitely got this. He kneels and puts his forehead against Archer's ] One last question: how much energy are you expanding right now?
[ While he can wager a guess, sense it to some expense, he wants a verbal confirmation ]
no subject
No matter how much he wishes for Cu Chulainn to never again stain his hands with blood of someone so close to him.]
Not much. [a pause, followed by audible intake of breath and low murmur.] I don't want you to- lose someone again.
[There's a hint of fear hidden beneath, not for death; Archer has accepted such possibility a long time ago. It's a well hidden fear of losing his abilities and any value that he has as a shinki - as a comrade in battle.]