The Far Shore Mods (
godsoffortune) wrote in
thenearshore2019-02-01 09:48 pm
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Entry tags:
- !cultist arc,
- !cultist arc | events,
- aymeric de borel | final fantasy xiv,
- chikusa kakimoto | katekyo hitman reborn,
- ebisu | noragami,
- event log,
- garry | ib,
- ginia | original character,
- hibiki shikyoin | pripara,
- katsuki bakugou | my hero academia,
- ken joshima | katekyo hitman reborn!,
- minako aino | sailor moon,
- nagito komaeda | dangan ronpa,
- noctis lucis caelum | final fantasy xv,
- pyrrha nikos | rwby,
- qing da | guardian,
- romeo | romeo's blue skies,
- suzaku kururugi | code geass,
- takashi shirogane | voltron,
- wendy | kuroshitsuji,
- ω archer [emiya] | fate stay night,
- ω berseker (cu chulainn alter | fate/gra,
- ω caster [ch chulainn] | fgo,
- ω data-roxas | kingdom hearts,
- ω emizel | disgaea 4,
- ω jakob | fire emblem fates,
- ω pidge gunderson | voltron,
- ω roxas | kingdom hearts,
- ω soleil | fire emblem: fates,
- ω symmetra | overwatch,
- ω zelda | loz: ocarina of time
37 - A Call To Arms
Who: Everyone!
What: Help the Heavens go after the cultists' compound
When: April 1
Where: A converted farm on the rural edge of the Tokyo metro area
Summary: Between Amaterasu's shinki observing the known cultists, and the work that the new gods and shinki have done, a rural property that might be the cultists' compound has been identified!


After months of investigation, Amaterasu's shinki still haven't found the rebel gods she's searching for -- but, with the help of the new gods and shinki, following the cult has revealed their rural meeting place! It was once a farm, but has recently been rebuilt into a compound with a big central building, heavy concrete walls and plenty of outdoor spaces for ritual magic. The new gods, and some of the old, have been asked to descend to the Near Shore and find out everything they can about this mystery compound.
High Walls
Booby Traps
The First Fight
The Second Fight

In Summary:
Questions? Leave us a question on the OOC Plotting Post and we'll do our best to answer ASAP.
What: Help the Heavens go after the cultists' compound
When: April 1
Where: A converted farm on the rural edge of the Tokyo metro area
Summary: Between Amaterasu's shinki observing the known cultists, and the work that the new gods and shinki have done, a rural property that might be the cultists' compound has been identified!


After months of investigation, Amaterasu's shinki still haven't found the rebel gods she's searching for -- but, with the help of the new gods and shinki, following the cult has revealed their rural meeting place! It was once a farm, but has recently been rebuilt into a compound with a big central building, heavy concrete walls and plenty of outdoor spaces for ritual magic. The new gods, and some of the old, have been asked to descend to the Near Shore and find out everything they can about this mystery compound.
High Walls
- It's not just concrete that protects the compound. The walls are engraved with magical symbols, and any god or shinki who gets too close to them finds themselves feeling increasingly sick, weak and repelled from the structure. Even flying over won't work. There's only one exception: when the front gates are opened to allow cultists, or scheduled deliveries, a careful few gods or shinki can sneak through without being blocked by the spell. How will they get in? Shadow a cultist? Pretend to be a pizza delivery driver? Or will they risk alerting the cultists by trying to break down some other part of the wall?
Booby Traps
- The problems don't end when they get inside the compound. Dozens of cultists seem to live here -- or maybe they're just visiting for the weekend? Either way, there's a lot of people inside, and while most of them overlook the presence of Far Shore beings, that doesn't mean there's no danger. Magical booby-traps and seals are dotted around the grounds and throughout the big, sprawling, two-story manor at the end of the driveway. Some of them blight any god or shinki who triggers them. Others glue their feet to the ground, or make them instantly noticeable to any passing cultist, or weaken them by draining their energy away.
The traps have clearly been made by several different people, and some of them have weird senses of humor! Almost any effect might be inflicted on the unwary characters who stumble across a booby-trap, although most of them won't cause serious injury or death, and the effects wear off within a few minutes to a few hours after either they get away from the trap, or someone else helps them by destroying it.
The First Fight
- Not every human cultist in the compound is blind to the presence of gods and shinki -- and with all the traps being triggered, it's just a matter of time before they're caught. The first warning that the cultists know they're being invaded is the piercing sound of a bell. The second is the appearance of lashing ayakashi tentacles that rise up from the ground all throughout the manor house. As the humans flee, the tentacles will wrap around any gods or shinki they can catch, trying to drag them further into the house and down. Although they can be cut and destroyed, the main body of the creature is out of reach: it lurks far below, in the building's basement, gnashing a massive, serrated octopus beak that's ready to rip apart and devour any souls who can't struggle free of its grip in time. Follow the spectral tentacles down to the beast's lair, and slay it before it can kill all the invaders!
Please comment to the First Fight thread below if your characters are trying to rend the ayakashi. Each character can only be in ONE First Fight thread. RNG will be used to determine which fighters manage to strike the final blow, but RNG will only select a single thread; players are free to negotiate how the final blow happens within that thread.
The Second Fight
- As the octopus ayakashi dissolves, finally free from the magical bondage that forced it to guard the cultists' compound, a mysterious door is revealed set into the far wall of the manor basement. A strange glow emanates from within. Enter... if you dare!
To participate in the second fight, please comment to the Second Fight thread below with the character(s) who will be participating in your thread. A top-level with further details will go up on February 7.

In Summary:
- Investigate a cult compound
- Watch out for traps
- Battle a giant octopus
- Uncover a mystery
- Have fun~
Questions? Leave us a question on the OOC Plotting Post and we'll do our best to answer ASAP.
no subject
"I'll be right here. Let's just move." And with that, he himself starts to take off. No sense in staying in a building that might collapse, after all.
But even as he's starting to run... He has to admit that he's half expecting his partner to just grab him before he can get a good speed started.
no subject
Holding the old woman one-armed against his chest, and carrying Chikusa under his arm, Ken charges his way out of the building. It's not easy, and maybe he is a touch slower than he would be otherwise...but it's not hugely noticeable. And in the end, the three of them do make it all the way outside without further incident...where Ken promptly drops to his knees and lets Chikusa thud onto the grass while he catches his breath.
no subject
Chikusa doesn't even bother to lift up his legs, partially because that's some exercise he sure as hell hasn't asked for today, partially because this is Ken's dumb idea. If Ken wants to drag him around instead of allowing Chikusa to use his own two feet for once, then he's not going to make it any easier on his partner. This is his choice.
Once they're finally outside, a decent distance away from the building that's likely to collapse in on itself at any moment, Chikusa accepts the drop for what it is. If there's any scrap of silver to the lining of this situation, it's that he has enough energy to get right up onto his knees again. "You're dumb," he tells his partner plainly, even as he reaches over to take the old woman himself. Patiently, he gets out the first aid kit again and gets to work. Time for some slightly better medical treatment this time.
no subject
"What're we gonna do with her, Kakipi?"
no subject
"Depending on things, we might just kill her." Actually he might definitely kill her if Hakkai doesn't object to it. After all, she's part of this whole mess. In other words, he's following the same tactics that he once used with mafia.
no subject
no subject
"I want to make sure she can't be sure of how to get to our temple... Or where it is. So I'm going to need to take care of her senses. Then, can you haul her back, Ken?"
no subject
At the question, he openly snorts. "Course I can! She hardly weighs anything anyway when I'm in Kong Channel." He'd only gotten tired out carrying her and Chikusa in Lion Channel because Lion Channel isn't really made for that kind of hauling, and Ken's relative size to the woman and Chikusa hadn't been big enough for him to do it in a way that was comfortable or convenient.
wrap up around here?
He hopes she likes EDM, because that's all she's getting.
When he's finally done, he slowly pushes himself up to his feet and rolls his head a little bit. "How troublesome... Then, let's go, Ken." It's a long way home.