The Far Shore Mods (
godsoffortune) wrote in
thenearshore2018-05-03 07:07 pm
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Entry tags:
- !cultist arc,
- !cultist arc | events,
- aymeric de borel | final fantasy xiv,
- ayumu yamazaki | peace maker kurogane,
- chikusa kakimoto | katekyo hitman reborn,
- ebisu | noragami,
- event log,
- garry | ib,
- ginia | original character,
- hibiki shikyoin | pripara,
- keith | voltron,
- ken joshima | katekyo hitman reborn!,
- nagito komaeda | dangan ronpa,
- saber (mordred) | fate/apocrypha,
- suzaku kururugi | code geass,
- ω add | elsword,
- ω archer [emiya] | fate stay night,
- ω caster [ch chulainn] | fgo,
- ω data-roxas | kingdom hearts,
- ω kaden | fire emblem: fates,
- ω lancer (diarmuid ua duibhne) | fate/ze,
- ω mikoto suoh | k,
- ω mirei minami | pripara,
- ω nari reno | original character,
- ω piccolo | dragon ball z,
- ω reisi munakata | k,
- ω rin okumura | ao no exorcist,
- ω ross | senyuu.,
- ω saori nakagawa | original,
- ω sha gojyo | saiyuki,
- ω son goku | saiyuki,
- ω yumoto hakone | cute high earth defens,
- ω zelda | loz: ocarina of time
28 - The Hungry Forest (Final Battle)
Who: Everyone!
What: At the heart of the mysterious forest lies a magical trap.
When: Nov 14, evening
Where: Within the forest
Summary: Working together, and with the (reluctant) help of some menaced cultists, the rescuers have pierced the wooden wall into the heart of the forest.


The sky is clearly visible here, but it’s an evening one – it’s taken the day to work their way through this far. Those with some astronomy knowledge will also be able to tell it’s a sky on Earth, and anyone who can climb up above the treeline will see a vast, mountainous and wooded area, with the lights of roads, train tracks and small towns glittering here and there. They're clearly not in the Heavens anymore. Somehow, in their journey through the forest, the rescuers have emerged onto the Near Shore.
An icy breeze is blowing, and although the vegetation is unseasonably green and lush in this clearing, there are patches of snow visible at the foot of some of the trees, hinting that they're fairly far up the mountain.
Rescues
The clearing here at the heart of the forest is vast, and five colossal sigils are etched into the earth, each one holding an incredible amount of power. It’s on these sigils, North, South, East, West, and Center, that the trapped gods and shinki can be found. Those unlucky enough to be at the Center sigil are bound by hypnosis, each staring at a firefly spirit that hovers before their unblinking eyes. These victims are still and unresponsive, and the spirits will need to be destroyed to free them. The firefly spirits can be harmed by both physical and magical attack, though they likely won’t stay still to let themselves be easily extinguished.
The captives trapped on each of the other sigils are around the edges of the clearing, entangled in vines, brambles or whatever other limbs the trees could provide to bind them to this place. Some may also be under the effects of the hypnotic fireflies if they’ve been particularly troublesome, while others who have fought less might have only those bindings needed to prevent them fleeing. Regardless of how tightly they're restrained, all of the kidnapped gods and shinki on all of the sigils look drained, the severity depending on how long they’ve been there. Some are merely tired-looking, whereas others are barely clinging to consciousness. Whether their power is being used to feed the spell or being stored for something else to come, one thing is clear – those trapped need to be freed before anything more can be done.
Sigils
Those sigils beneath each group of trapped gods and shinki are powerful constructs, brimming with energy and meticulously maintained by the cultists up to now. It’s the same power as what blankets the entire forest, but it's focused on each of those five points. They must be the source of the spell that's caused all of this.
If the spell is to be broken, the sigils need to be broken as well, but it’s going to take more than just scuffing out the etched lines to break the magic. Attacking with shinki in their vessel forms or using blessed water to wash away the magic will be most effective, but for those who didn't bring blessed water or don't have the energy left to transform, there's one other option. The clearing is lit by traditional paper lanterns hanging from the trees all around, and any object set aflame with these lanterns can be used to burn the spell out of the ground bit by bit.
The trees and any remaining soulless shinki are still furiously opposing the rescue efforts, the surviving cultists are continuing to work on maintaining the spell, and it will take time to fully destroy the sigils. However, as the sigils deteriorate, the effects of the spell will begin to fade, and characters will find it easier to access their supernatural powers to speed the process along. Gods' and shinki's powers (that is to say, the special power they gained as a god or shinki, rather than canon powers) will be as effective as a shinki or blessed water against the sigils.
But be careful. As each sigil breaks, some of the magic escapes, but some is captured by the remaining sigils. For the spell to fully disappear, all five must be destroyed – and quickly, because there’s only a matter of time before this power becomes unstable.

What: At the heart of the mysterious forest lies a magical trap.
When: Nov 14, evening
Where: Within the forest
Summary: Working together, and with the (reluctant) help of some menaced cultists, the rescuers have pierced the wooden wall into the heart of the forest.


The sky is clearly visible here, but it’s an evening one – it’s taken the day to work their way through this far. Those with some astronomy knowledge will also be able to tell it’s a sky on Earth, and anyone who can climb up above the treeline will see a vast, mountainous and wooded area, with the lights of roads, train tracks and small towns glittering here and there. They're clearly not in the Heavens anymore. Somehow, in their journey through the forest, the rescuers have emerged onto the Near Shore.
An icy breeze is blowing, and although the vegetation is unseasonably green and lush in this clearing, there are patches of snow visible at the foot of some of the trees, hinting that they're fairly far up the mountain.
Rescues
The clearing here at the heart of the forest is vast, and five colossal sigils are etched into the earth, each one holding an incredible amount of power. It’s on these sigils, North, South, East, West, and Center, that the trapped gods and shinki can be found. Those unlucky enough to be at the Center sigil are bound by hypnosis, each staring at a firefly spirit that hovers before their unblinking eyes. These victims are still and unresponsive, and the spirits will need to be destroyed to free them. The firefly spirits can be harmed by both physical and magical attack, though they likely won’t stay still to let themselves be easily extinguished.
The captives trapped on each of the other sigils are around the edges of the clearing, entangled in vines, brambles or whatever other limbs the trees could provide to bind them to this place. Some may also be under the effects of the hypnotic fireflies if they’ve been particularly troublesome, while others who have fought less might have only those bindings needed to prevent them fleeing. Regardless of how tightly they're restrained, all of the kidnapped gods and shinki on all of the sigils look drained, the severity depending on how long they’ve been there. Some are merely tired-looking, whereas others are barely clinging to consciousness. Whether their power is being used to feed the spell or being stored for something else to come, one thing is clear – those trapped need to be freed before anything more can be done.
Sigils
Those sigils beneath each group of trapped gods and shinki are powerful constructs, brimming with energy and meticulously maintained by the cultists up to now. It’s the same power as what blankets the entire forest, but it's focused on each of those five points. They must be the source of the spell that's caused all of this.
If the spell is to be broken, the sigils need to be broken as well, but it’s going to take more than just scuffing out the etched lines to break the magic. Attacking with shinki in their vessel forms or using blessed water to wash away the magic will be most effective, but for those who didn't bring blessed water or don't have the energy left to transform, there's one other option. The clearing is lit by traditional paper lanterns hanging from the trees all around, and any object set aflame with these lanterns can be used to burn the spell out of the ground bit by bit.
The trees and any remaining soulless shinki are still furiously opposing the rescue efforts, the surviving cultists are continuing to work on maintaining the spell, and it will take time to fully destroy the sigils. However, as the sigils deteriorate, the effects of the spell will begin to fade, and characters will find it easier to access their supernatural powers to speed the process along. Gods' and shinki's powers (that is to say, the special power they gained as a god or shinki, rather than canon powers) will be as effective as a shinki or blessed water against the sigils.
But be careful. As each sigil breaks, some of the magic escapes, but some is captured by the remaining sigils. For the spell to fully disappear, all five must be destroyed – and quickly, because there’s only a matter of time before this power becomes unstable.

SOUTH SIGIL
Midorima Shintarou
Son Goten
Rin Okumura
Lavi
Saori
Please reply here for rescue threads involving these characters, as well as to attack this sigil.
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A firefly is placed in front of him, forcing his attention on it, his own breathing uneven.]
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Ayumu's efforts are rewarded by the sight of a familiar shock of red hair when she passes by the southern sigil. Still clad in a robe she'd pilfered from a cultist during an earlier interrogation and brandishing a bloodstained hunting knife, she approaches quickly, barely sparing the other captives a glance before she takes her blade to the vines and starts to cut through them.]
Hold on, Lavi. I'm gonna get you out of here, 'kay?
[It won't be an easy task for a woman of her build but Ayumu's nothing if not determined. She'll soak their escape route in the blood of these foolish humans to ensure her friend's safety if that's what it takes.]
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[ Referring to Lavi, not these vines or Ayumu. Hibiki shall, however, lend her sword to Ayumu's cause as she approaches, hacking at the vines with the same determination - but a much longer blade. No matter what resistance these may show, no matter what form it takes, she shall prevail!
After all, there are some things she just can't leave to others, and somehow.....Somehow, even seeing another person struggling to free Lavi with all their might (and in such disarray) wasn't enough to let Hibiki feel like she could move past this sight. She knows that hair. And those hands. Once, when they were much smaller, those hands handed her a ticket.
She's therefore aware of Ayumu's presence by her side, but insists on continuing to talk to Lavi, as if he's listening. ]
Even worrying a lady....You've made a pathetic showing, lately.
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SOUTH SIGIL ATTACK (OTA)
I think- [Such a confident start to the sentence.] -that these should be able to burn the sigil, or affect it! Rending and holy water are also good as well.
Ebisu-sama is taking care of the injured, so go to him if you need to!
[OOC: Feel free to use this top level to thread out characters going after the center sigil! If you want to interact with Ebisu's NPC, just let me know in the subject or option line.]
In the right place this time haha, Open to All and NPC interaction oka
Seeing the flames spread and how it's affecting it made him look around amd take notice of the lanterns and shinki handing them out. He's so tired and sore and probably reopened up some wounds but he's one determined idiot...which is why he is refusing to go get healed.]
My thanks for this. Let us send a message to those who try to use us as playthings.
[Don't mind the bleeding, he will take care of that later.]
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Sir, if you aren't a god, I would recommend catching your breath.
[And, you know. Getting patched up. You look like shit, Aymeric.]
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CW: Blood and Tree Stabbing?
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...This fire does look pretty weak. I can probably muster my own.
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[Adjusting his grip on the other lanterns, Unmi raises a brow even as he gives a weary smile.]
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Rin | OTA
It's only be a couple of days since he's disappeared, so he isn't completely drained of energy. Though his eyes are open,red and swollen, showing signs of fatigue. Still his focus is on the firefly fluttering in front of him. His gaze unwavering as if he's in a trance. If you come across him, he might not answer you until the firefly goes away.]
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Add grits his teeth into a tight scowl, hissing out a swear before rushing to Rin's side. He fumbles inside his jacket for Zelda's knife along the way, using the other hand to direct his dynamos. He's severely weakened by the sigil's magic, but he can still muster up a weak electrical shock—more than enough to zap a firefly out of the air.
With the bug taken care of, he lets his machines drop to the ground and starts sawing into one of the branches. It's going to take awhile like this, but he's determined.]
You idiot, how stupid can you be to fall into such an obvious trap?! Are you trying to give me a bad reputation here? You're supposed to be my exemplar, there's no way in hell I'm going to lose a shinki to some stupid forest!
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Who cares about any of that. I'm just glad you came for me.
[ The simple things are important. He's still kicking and no one has to be disgraced. People can say a lot of things about Add, but Rin knows he's a good person. Just the fact that he went after him into the forest is proof of that. Since he's fine,Rin wants to know if Add came across Heru.]
What about Heru? I was tryna look for him, but I couldn't find him.
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Sorry for the delay!
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...RIN!
[At long last, he found one captor he had been looking for, though in not the greatest of shape. The little demon felt so queasy.]
[And that was about roughly when he realized the firefly. Just like what Kotori had described.]
Get away from him!! [He blew the firefly away with a sharp slash of wind, possibly taking out a few smaller branches and leaves binding Rin in the process. It was about inches away from Rin's face after all.]
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Emi?
[Then he realizes it's a little more easier to move. He starts shuffling trying to see if he can get completely free. Though, Rin is lacking his normal strength in order to bust out of his bindings.]
What's going on?
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At the sound of rustling coming closer, she barely got an eye open.]
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Despite this she simply calls out to the woman in a calm, professionally pleasant tone.]
Still alive there? Let's get you out of here.
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Ugh...I feel like I could use a few days of sleep after this. Thank you.
[Once some of the brambles were cut around her, she checked to see if she can move her body parts. She winces slightly from checking her right hand.]
Okay, that didn't heal up as fast as I'd like. So, is there any way we can make any contact from here?
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The clearing full of familiar faces is a huge relief, at least. It's not as if any of them look like they're in great shape, but they don't seem to be dead, and as long as they're still alive, then that just means getting them back to safety to heal up. For now, the priority is to get to the shinki they're looking for in particular - other rescues could come after that if there was time, but Keith is quickly on the hunt for Saori with a renewed sense of vigor.]
Hey, Saori! You still awake around here?
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Keith?! Over here! I hate to ask but how long was I gone?
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Just cuz
Though perhaps her distractions had prevented her from being taken herself. She couldn't deny she'd felt the pull of the forest as well. But things weren't going her way lately and she had to do something to make a change.To make a difference.
Shooter let out a cry as she broke through the brambles and branches and brush, the bike sliding to a wobbly halt in front of Saori. She didn't take the time to process who it was laying there, Celty just leaned out and offered a hand because this was someone who needed help.]
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Sigil Attack! OTA
[B - Later in the battle...]
b
The only thing he is sure of is that it isn't right, and that he should be wary of it. This he senses more than understands, an implicit knowledge that Add should not be exposed to too much, because he isn't the same as Ain.
He could fall into some dark chasm from which it may be impossible to climb.
Roxas isn't certain why he believes this, but he does. And Add might notice the nagging tug of his unease, linked as they are, as Roxas debates whether he ought to communicate or observe longer. If one wishes to call it observation, when it comes down to just how much darkness he feels welling up in someone that's presently wearing him]
Add...
[Eventually, he has to warn him. Has to]
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SIGIL ATTACK (OTA)
That and there are probably cultists around. Any who do will get shoved and threatened by fire. He is not screwing around when it comes to this.]
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Spotting Aymeric, the green skinned shinki paused briefly to frown at the other. Piccolo may have been getting tired but this guy looked like he'd been in a losing battle. With either the local trees or one of the cultists perhaps. Again, Piccolo wondered if he should find his god and try to work those abilities some more.
Instead, for now he merely called out to the man.]
You should probably sit this one out, buddy. Go get some first aid and let the rest of us finish this off.
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man i am sorry about goten's god, green dad
ahaha. and here I was thinking I needed to apologize for Picc's rudeness.
rude namekian, meet stubborn ishgardian. i love them already
yes good.
d^-^b
Rescuing Goten; closed to Aymeric
The two gods make haste to where Goten is, Gohan occasionally checking back to make sure that Aymeric is okay before continuing on. While he knows that the other god would be okay, he just has to make sure that Aymeric actually doesn't push himself too hard either. Still, he doesn't slow down for both of their sakes.
Upon finally seeing Goten, Gohan hastily and carefully helps Aymeric over.]
Goten!