The Far Shore Mods (
godsoffortune) wrote in
thenearshore2018-05-03 07:07 pm
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Entry tags:
- !cultist arc,
- !cultist arc | events,
- aymeric de borel | final fantasy xiv,
- ayumu yamazaki | peace maker kurogane,
- chikusa kakimoto | katekyo hitman reborn,
- ebisu | noragami,
- event log,
- garry | ib,
- ginia | original character,
- hibiki shikyoin | pripara,
- keith | voltron,
- ken joshima | katekyo hitman reborn!,
- nagito komaeda | dangan ronpa,
- saber (mordred) | fate/apocrypha,
- suzaku kururugi | code geass,
- ω add | elsword,
- ω archer [emiya] | fate stay night,
- ω caster [ch chulainn] | fgo,
- ω data-roxas | kingdom hearts,
- ω kaden | fire emblem: fates,
- ω lancer (diarmuid ua duibhne) | fate/ze,
- ω mikoto suoh | k,
- ω mirei minami | pripara,
- ω nari reno | original character,
- ω piccolo | dragon ball z,
- ω reisi munakata | k,
- ω rin okumura | ao no exorcist,
- ω ross | senyuu.,
- ω saori nakagawa | original,
- ω sha gojyo | saiyuki,
- ω son goku | saiyuki,
- ω yumoto hakone | cute high earth defens,
- ω zelda | loz: ocarina of time
28 - The Hungry Forest (Final Battle)
Who: Everyone!
What: At the heart of the mysterious forest lies a magical trap.
When: Nov 14, evening
Where: Within the forest
Summary: Working together, and with the (reluctant) help of some menaced cultists, the rescuers have pierced the wooden wall into the heart of the forest.


The sky is clearly visible here, but it’s an evening one – it’s taken the day to work their way through this far. Those with some astronomy knowledge will also be able to tell it’s a sky on Earth, and anyone who can climb up above the treeline will see a vast, mountainous and wooded area, with the lights of roads, train tracks and small towns glittering here and there. They're clearly not in the Heavens anymore. Somehow, in their journey through the forest, the rescuers have emerged onto the Near Shore.
An icy breeze is blowing, and although the vegetation is unseasonably green and lush in this clearing, there are patches of snow visible at the foot of some of the trees, hinting that they're fairly far up the mountain.
Rescues
The clearing here at the heart of the forest is vast, and five colossal sigils are etched into the earth, each one holding an incredible amount of power. It’s on these sigils, North, South, East, West, and Center, that the trapped gods and shinki can be found. Those unlucky enough to be at the Center sigil are bound by hypnosis, each staring at a firefly spirit that hovers before their unblinking eyes. These victims are still and unresponsive, and the spirits will need to be destroyed to free them. The firefly spirits can be harmed by both physical and magical attack, though they likely won’t stay still to let themselves be easily extinguished.
The captives trapped on each of the other sigils are around the edges of the clearing, entangled in vines, brambles or whatever other limbs the trees could provide to bind them to this place. Some may also be under the effects of the hypnotic fireflies if they’ve been particularly troublesome, while others who have fought less might have only those bindings needed to prevent them fleeing. Regardless of how tightly they're restrained, all of the kidnapped gods and shinki on all of the sigils look drained, the severity depending on how long they’ve been there. Some are merely tired-looking, whereas others are barely clinging to consciousness. Whether their power is being used to feed the spell or being stored for something else to come, one thing is clear – those trapped need to be freed before anything more can be done.
Sigils
Those sigils beneath each group of trapped gods and shinki are powerful constructs, brimming with energy and meticulously maintained by the cultists up to now. It’s the same power as what blankets the entire forest, but it's focused on each of those five points. They must be the source of the spell that's caused all of this.
If the spell is to be broken, the sigils need to be broken as well, but it’s going to take more than just scuffing out the etched lines to break the magic. Attacking with shinki in their vessel forms or using blessed water to wash away the magic will be most effective, but for those who didn't bring blessed water or don't have the energy left to transform, there's one other option. The clearing is lit by traditional paper lanterns hanging from the trees all around, and any object set aflame with these lanterns can be used to burn the spell out of the ground bit by bit.
The trees and any remaining soulless shinki are still furiously opposing the rescue efforts, the surviving cultists are continuing to work on maintaining the spell, and it will take time to fully destroy the sigils. However, as the sigils deteriorate, the effects of the spell will begin to fade, and characters will find it easier to access their supernatural powers to speed the process along. Gods' and shinki's powers (that is to say, the special power they gained as a god or shinki, rather than canon powers) will be as effective as a shinki or blessed water against the sigils.
But be careful. As each sigil breaks, some of the magic escapes, but some is captured by the remaining sigils. For the spell to fully disappear, all five must be destroyed – and quickly, because there’s only a matter of time before this power becomes unstable.

What: At the heart of the mysterious forest lies a magical trap.
When: Nov 14, evening
Where: Within the forest
Summary: Working together, and with the (reluctant) help of some menaced cultists, the rescuers have pierced the wooden wall into the heart of the forest.


The sky is clearly visible here, but it’s an evening one – it’s taken the day to work their way through this far. Those with some astronomy knowledge will also be able to tell it’s a sky on Earth, and anyone who can climb up above the treeline will see a vast, mountainous and wooded area, with the lights of roads, train tracks and small towns glittering here and there. They're clearly not in the Heavens anymore. Somehow, in their journey through the forest, the rescuers have emerged onto the Near Shore.
An icy breeze is blowing, and although the vegetation is unseasonably green and lush in this clearing, there are patches of snow visible at the foot of some of the trees, hinting that they're fairly far up the mountain.
Rescues
The clearing here at the heart of the forest is vast, and five colossal sigils are etched into the earth, each one holding an incredible amount of power. It’s on these sigils, North, South, East, West, and Center, that the trapped gods and shinki can be found. Those unlucky enough to be at the Center sigil are bound by hypnosis, each staring at a firefly spirit that hovers before their unblinking eyes. These victims are still and unresponsive, and the spirits will need to be destroyed to free them. The firefly spirits can be harmed by both physical and magical attack, though they likely won’t stay still to let themselves be easily extinguished.
The captives trapped on each of the other sigils are around the edges of the clearing, entangled in vines, brambles or whatever other limbs the trees could provide to bind them to this place. Some may also be under the effects of the hypnotic fireflies if they’ve been particularly troublesome, while others who have fought less might have only those bindings needed to prevent them fleeing. Regardless of how tightly they're restrained, all of the kidnapped gods and shinki on all of the sigils look drained, the severity depending on how long they’ve been there. Some are merely tired-looking, whereas others are barely clinging to consciousness. Whether their power is being used to feed the spell or being stored for something else to come, one thing is clear – those trapped need to be freed before anything more can be done.
Sigils
Those sigils beneath each group of trapped gods and shinki are powerful constructs, brimming with energy and meticulously maintained by the cultists up to now. It’s the same power as what blankets the entire forest, but it's focused on each of those five points. They must be the source of the spell that's caused all of this.
If the spell is to be broken, the sigils need to be broken as well, but it’s going to take more than just scuffing out the etched lines to break the magic. Attacking with shinki in their vessel forms or using blessed water to wash away the magic will be most effective, but for those who didn't bring blessed water or don't have the energy left to transform, there's one other option. The clearing is lit by traditional paper lanterns hanging from the trees all around, and any object set aflame with these lanterns can be used to burn the spell out of the ground bit by bit.
The trees and any remaining soulless shinki are still furiously opposing the rescue efforts, the surviving cultists are continuing to work on maintaining the spell, and it will take time to fully destroy the sigils. However, as the sigils deteriorate, the effects of the spell will begin to fade, and characters will find it easier to access their supernatural powers to speed the process along. Gods' and shinki's powers (that is to say, the special power they gained as a god or shinki, rather than canon powers) will be as effective as a shinki or blessed water against the sigils.
But be careful. As each sigil breaks, some of the magic escapes, but some is captured by the remaining sigils. For the spell to fully disappear, all five must be destroyed – and quickly, because there’s only a matter of time before this power becomes unstable.

CENTER SIGIL
Kaden
Cardia Beckford
Kusanagi Izumo
Garry
Ryoma
Please reply here for rescue threads involving these characters, as well as to attack this sigil.
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Cardia- OTA
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Kaden
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CENTER SIGIL ATTACK (OTA)
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Sigil Attack OTA
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NORTH SIGIL
Kurosaki Shun
Caster
Lann
Elfnein
Forrest
Please reply here for rescue threads involving these characters, as well as to attack this sigil.
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closed to Ren, Reisi and Chinatsu
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Lann | OTA
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NORTH SIGIL ATTACK (OTA)
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Sigil Attack OTA
Re: Sigil Attack OTA
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EAST SIGIL
Mikoto Suou
Saruhiko Fushimi
Yona
Aymeric de Borel
Ross
Please reply here for rescue threads involving these characters, as well as to attack this sigil.
Rescue-Closed to Planned Folks
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Yona - Closed to Rescue Party
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Rescue
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EAST SIGIL ATTACK (OTA)
npc stuff because why not
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Mikoto Suoh | Open
Do you mind an unplanned rescue from fluffy here?
Nope! It's an open post! Just be aware of fire!
Gotcha! Transformed he might be able to survive it, so....
Let's go with a mini fire now that he's depowered! Have fun dealing with his mess!
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Rescue
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Sigil Attack OTA
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SOUTH SIGIL
Midorima Shintarou
Son Goten
Rin Okumura
Lavi
Saori
Please reply here for rescue threads involving these characters, as well as to attack this sigil.
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SOUTH SIGIL ATTACK (OTA)
In the right place this time haha, Open to All and NPC interaction oka
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Rin | OTA
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Just cuz
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Sigil Attack! OTA
b
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SIGIL ATTACK (OTA)
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man i am sorry about goten's god, green dad
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Rescuing Goten; closed to Aymeric
WEST SIGIL
Chise Hatori
Mirei Minami
Saber (Mordred)
Raichi Todoroki
Cho Hakkai
Please reply here for rescue threads involving these characters, as well as to attack this sigil.
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WEST SIGIL ATTACK
Attacking the West Sigil with Rend
enter: a team player
rolls into here
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INJURY AND ORGANIZATION (OTA)
Is that what those humans were doing...?
[He sounds almost heartbroken as the words wobble out of him, and one of his shinki reaches down to touch his shoulder, only to have his hand grabbed.]
We have to help them! They're all injured-
[Frustrated and scared, he stomps down, right near the lines of the northern sigil.... and there's a jerk of power as he Rends through it.]
[The group pauses, and Ebisu blinks down at his shoe.]
Ah... Kunimi! [That renews the uncertainty that's been plaguing him since they've been lost in the forest.] Everyone we have to tell the other gods!
[In the haste of organization, one of the shinki- Aomi- suggests using their jackets as makeshift bandages, two other shinki are released from their vessel forms...]
[And that's how other people stumbling into the clearing might find themselves directed to Ebisu's tiny form where he's drowning in large black jackets, almost drooping a little bit with the energy he's expended but trying to tear through the jackets to make bandages and tourniquets.]
[Alternatively... They might be directed to go help out his shinki fighting to get rid of the sigils: Takami at the center one, Kimi at the northern one, Aomi at the eastern sigil, Unmi at the western sigil, and Kiwami at the western sigil.]
[OOC: Feel free to make other top levels beneath this one for your characters to help out with the medical and healing effort for everyone who's been banged up! Or feel free to dump injured characters (whether they were kidnapped or not) over by Ebisu to be tended.]
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BATTLE END
It's the central sigil that breaks first, flaring brighter and brighter until the light goes out with a dazzling flash. The lines left behind are now no more than scratches in the muddy forest floor, and they wash or scuff away at a touch. As soon as it dies, though, the magical light in the other sigils brightens, beginning to look strangely unhealthy under the redoubled attacks.
The west sigil goes next, its brilliance scaling up to a blinding flash in the same way, and light from the remaining three begins to pulse, one brightening, then another, with no discernible rhythm. All the remaining cultists flee into the trees before the pulses meet on the eastern sigil and it, too, flares and burns out.
The north and south sigils, opposite one another, begin to flicker. Their light has a greenish cast now, an unhealthy one, green like decay and not the verdant color of the daylight forest. As it brightens, the trees around the edges of the clearing begin to toss wildly, as though thrashing in pain.
Then, for every denizen of the Far Shore in the forest -- whether they are in the central clearing or still lost somewhere in the underbrush -- everything abruptly goes dark.
Starlight returns slowly to find all of them scattered around a wide meadow in the Western District of the Far Shore. There is no forest, nor any of the hooded cultists, anywhere in sight.
The soulless shinki who have been named by a god are all here, although if asked, they claim not to remember anything between entering the forest and reappearing in this meadow. None of the soulless shinki without gods are among the group, nor are they at the temple where they once resided. Strangely, though the soulless with gods are here, a close inspection might reveal that some of them seem to have an extra name somewhere on their body....
It doesn't take long after the forest's disappearance for dozens of white-robed shinki to appear, running towards the group across the meadow. Many of them are scratched, muddied and bearing leaves in their hair or burns on their pristine robes; those shinki are mostly holding weapons. Behind them are others, also muddied, carrying first-aid supplies, blankets, food and water that they quickly begin distributing to the wounded or weakened. They tell anyone who asks that they'd entered the forest too, following the other searchers, and were still fighting their way through it when it disappeared. They will continue searching the meadow and assist anyone who needs it in returning to their temple.