godsoffortune: (Default)
The Far Shore Mods ([personal profile] godsoffortune) wrote in [community profile] thenearshore2018-05-03 07:07 pm

28 - The Hungry Forest (Final Battle)

Who: Everyone!
What: At the heart of the mysterious forest lies a magical trap.
When: Nov 14, evening
Where: Within the forest
Summary: Working together, and with the (reluctant) help of some menaced cultists, the rescuers have pierced the wooden wall into the heart of the forest.






The sky is clearly visible here, but it’s an evening one – it’s taken the day to work their way through this far. Those with some astronomy knowledge will also be able to tell it’s a sky on Earth, and anyone who can climb up above the treeline will see a vast, mountainous and wooded area, with the lights of roads, train tracks and small towns glittering here and there. They're clearly not in the Heavens anymore. Somehow, in their journey through the forest, the rescuers have emerged onto the Near Shore.

An icy breeze is blowing, and although the vegetation is unseasonably green and lush in this clearing, there are patches of snow visible at the foot of some of the trees, hinting that they're fairly far up the mountain.

Rescues

The clearing here at the heart of the forest is vast, and five colossal sigils are etched into the earth, each one holding an incredible amount of power. It’s on these sigils, North, South, East, West, and Center, that the trapped gods and shinki can be found. Those unlucky enough to be at the Center sigil are bound by hypnosis, each staring at a firefly spirit that hovers before their unblinking eyes. These victims are still and unresponsive, and the spirits will need to be destroyed to free them. The firefly spirits can be harmed by both physical and magical attack, though they likely won’t stay still to let themselves be easily extinguished.

The captives trapped on each of the other sigils are around the edges of the clearing, entangled in vines, brambles or whatever other limbs the trees could provide to bind them to this place. Some may also be under the effects of the hypnotic fireflies if they’ve been particularly troublesome, while others who have fought less might have only those bindings needed to prevent them fleeing. Regardless of how tightly they're restrained, all of the kidnapped gods and shinki on all of the sigils look drained, the severity depending on how long they’ve been there. Some are merely tired-looking, whereas others are barely clinging to consciousness. Whether their power is being used to feed the spell or being stored for something else to come, one thing is clear – those trapped need to be freed before anything more can be done.

Sigils

Those sigils beneath each group of trapped gods and shinki are powerful constructs, brimming with energy and meticulously maintained by the cultists up to now. It’s the same power as what blankets the entire forest, but it's focused on each of those five points. They must be the source of the spell that's caused all of this.

If the spell is to be broken, the sigils need to be broken as well, but it’s going to take more than just scuffing out the etched lines to break the magic. Attacking with shinki in their vessel forms or using blessed water to wash away the magic will be most effective, but for those who didn't bring blessed water or don't have the energy left to transform, there's one other option. The clearing is lit by traditional paper lanterns hanging from the trees all around, and any object set aflame with these lanterns can be used to burn the spell out of the ground bit by bit.

The trees and any remaining soulless shinki are still furiously opposing the rescue efforts, the surviving cultists are continuing to work on maintaining the spell, and it will take time to fully destroy the sigils. However, as the sigils deteriorate, the effects of the spell will begin to fade, and characters will find it easier to access their supernatural powers to speed the process along. Gods' and shinki's powers (that is to say, the special power they gained as a god or shinki, rather than canon powers) will be as effective as a shinki or blessed water against the sigils.

But be careful. As each sigil breaks, some of the magic escapes, but some is captured by the remaining sigils. For the spell to fully disappear, all five must be destroyed – and quickly, because there’s only a matter of time before this power becomes unstable.

chibisu: (You don't get a refund just because)

INJURY AND ORGANIZATION (OTA)

[personal profile] chibisu 2018-05-04 09:52 pm (UTC)(link)
[While the forest have tried, it's underestimated how tightly Ebisu's shinki have kept close to him. It's helped with half of their number now in vessel form, leaving the remaining three to stick by their god... so it's all four of them togethe who push their way into the clearing. Ebisu peers around one of their legs, his eyes wide.]

Is that what those humans were doing...?

[He sounds almost heartbroken as the words wobble out of him, and one of his shinki reaches down to touch his shoulder, only to have his hand grabbed.]

We have to help them! They're all injured-

[Frustrated and scared, he stomps down, right near the lines of the northern sigil.... and there's a jerk of power as he Rends through it.]

[The group pauses, and Ebisu blinks down at his shoe.]


Ah... Kunimi! [That renews the uncertainty that's been plaguing him since they've been lost in the forest.] Everyone we have to tell the other gods!

[In the haste of organization, one of the shinki- Aomi- suggests using their jackets as makeshift bandages, two other shinki are released from their vessel forms...]

[And that's how other people stumbling into the clearing might find themselves directed to Ebisu's tiny form where he's drowning in large black jackets, almost drooping a little bit with the energy he's expended but trying to tear through the jackets to make bandages and tourniquets.]

[Alternatively... They might be directed to go help out his shinki fighting to get rid of the sigils: Takami at the center one, Kimi at the northern one, Aomi at the eastern sigil, Unmi at the western sigil, and Kiwami at the western sigil.]

[OOC: Feel free to make other top levels beneath this one for your characters to help out with the medical and healing effort for everyone who's been banged up! Or feel free to dump injured characters (whether they were kidnapped or not) over by Ebisu to be tended.]
Edited 2018-05-04 21:54 (UTC)