The Far Shore Mods (
godsoffortune) wrote in
thenearshore2018-05-03 07:07 pm
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Entry tags:
- !cultist arc,
- !cultist arc | events,
- aymeric de borel | final fantasy xiv,
- ayumu yamazaki | peace maker kurogane,
- chikusa kakimoto | katekyo hitman reborn,
- ebisu | noragami,
- event log,
- garry | ib,
- ginia | original character,
- hibiki shikyoin | pripara,
- keith | voltron,
- ken joshima | katekyo hitman reborn!,
- nagito komaeda | dangan ronpa,
- saber (mordred) | fate/apocrypha,
- suzaku kururugi | code geass,
- ω add | elsword,
- ω archer [emiya] | fate stay night,
- ω caster [ch chulainn] | fgo,
- ω data-roxas | kingdom hearts,
- ω kaden | fire emblem: fates,
- ω lancer (diarmuid ua duibhne) | fate/ze,
- ω mikoto suoh | k,
- ω mirei minami | pripara,
- ω nari reno | original character,
- ω piccolo | dragon ball z,
- ω reisi munakata | k,
- ω rin okumura | ao no exorcist,
- ω ross | senyuu.,
- ω saori nakagawa | original,
- ω sha gojyo | saiyuki,
- ω son goku | saiyuki,
- ω yumoto hakone | cute high earth defens,
- ω zelda | loz: ocarina of time
28 - The Hungry Forest (Final Battle)
Who: Everyone!
What: At the heart of the mysterious forest lies a magical trap.
When: Nov 14, evening
Where: Within the forest
Summary: Working together, and with the (reluctant) help of some menaced cultists, the rescuers have pierced the wooden wall into the heart of the forest.


The sky is clearly visible here, but it’s an evening one – it’s taken the day to work their way through this far. Those with some astronomy knowledge will also be able to tell it’s a sky on Earth, and anyone who can climb up above the treeline will see a vast, mountainous and wooded area, with the lights of roads, train tracks and small towns glittering here and there. They're clearly not in the Heavens anymore. Somehow, in their journey through the forest, the rescuers have emerged onto the Near Shore.
An icy breeze is blowing, and although the vegetation is unseasonably green and lush in this clearing, there are patches of snow visible at the foot of some of the trees, hinting that they're fairly far up the mountain.
Rescues
The clearing here at the heart of the forest is vast, and five colossal sigils are etched into the earth, each one holding an incredible amount of power. It’s on these sigils, North, South, East, West, and Center, that the trapped gods and shinki can be found. Those unlucky enough to be at the Center sigil are bound by hypnosis, each staring at a firefly spirit that hovers before their unblinking eyes. These victims are still and unresponsive, and the spirits will need to be destroyed to free them. The firefly spirits can be harmed by both physical and magical attack, though they likely won’t stay still to let themselves be easily extinguished.
The captives trapped on each of the other sigils are around the edges of the clearing, entangled in vines, brambles or whatever other limbs the trees could provide to bind them to this place. Some may also be under the effects of the hypnotic fireflies if they’ve been particularly troublesome, while others who have fought less might have only those bindings needed to prevent them fleeing. Regardless of how tightly they're restrained, all of the kidnapped gods and shinki on all of the sigils look drained, the severity depending on how long they’ve been there. Some are merely tired-looking, whereas others are barely clinging to consciousness. Whether their power is being used to feed the spell or being stored for something else to come, one thing is clear – those trapped need to be freed before anything more can be done.
Sigils
Those sigils beneath each group of trapped gods and shinki are powerful constructs, brimming with energy and meticulously maintained by the cultists up to now. It’s the same power as what blankets the entire forest, but it's focused on each of those five points. They must be the source of the spell that's caused all of this.
If the spell is to be broken, the sigils need to be broken as well, but it’s going to take more than just scuffing out the etched lines to break the magic. Attacking with shinki in their vessel forms or using blessed water to wash away the magic will be most effective, but for those who didn't bring blessed water or don't have the energy left to transform, there's one other option. The clearing is lit by traditional paper lanterns hanging from the trees all around, and any object set aflame with these lanterns can be used to burn the spell out of the ground bit by bit.
The trees and any remaining soulless shinki are still furiously opposing the rescue efforts, the surviving cultists are continuing to work on maintaining the spell, and it will take time to fully destroy the sigils. However, as the sigils deteriorate, the effects of the spell will begin to fade, and characters will find it easier to access their supernatural powers to speed the process along. Gods' and shinki's powers (that is to say, the special power they gained as a god or shinki, rather than canon powers) will be as effective as a shinki or blessed water against the sigils.
But be careful. As each sigil breaks, some of the magic escapes, but some is captured by the remaining sigils. For the spell to fully disappear, all five must be destroyed – and quickly, because there’s only a matter of time before this power becomes unstable.

What: At the heart of the mysterious forest lies a magical trap.
When: Nov 14, evening
Where: Within the forest
Summary: Working together, and with the (reluctant) help of some menaced cultists, the rescuers have pierced the wooden wall into the heart of the forest.


The sky is clearly visible here, but it’s an evening one – it’s taken the day to work their way through this far. Those with some astronomy knowledge will also be able to tell it’s a sky on Earth, and anyone who can climb up above the treeline will see a vast, mountainous and wooded area, with the lights of roads, train tracks and small towns glittering here and there. They're clearly not in the Heavens anymore. Somehow, in their journey through the forest, the rescuers have emerged onto the Near Shore.
An icy breeze is blowing, and although the vegetation is unseasonably green and lush in this clearing, there are patches of snow visible at the foot of some of the trees, hinting that they're fairly far up the mountain.
Rescues
The clearing here at the heart of the forest is vast, and five colossal sigils are etched into the earth, each one holding an incredible amount of power. It’s on these sigils, North, South, East, West, and Center, that the trapped gods and shinki can be found. Those unlucky enough to be at the Center sigil are bound by hypnosis, each staring at a firefly spirit that hovers before their unblinking eyes. These victims are still and unresponsive, and the spirits will need to be destroyed to free them. The firefly spirits can be harmed by both physical and magical attack, though they likely won’t stay still to let themselves be easily extinguished.
The captives trapped on each of the other sigils are around the edges of the clearing, entangled in vines, brambles or whatever other limbs the trees could provide to bind them to this place. Some may also be under the effects of the hypnotic fireflies if they’ve been particularly troublesome, while others who have fought less might have only those bindings needed to prevent them fleeing. Regardless of how tightly they're restrained, all of the kidnapped gods and shinki on all of the sigils look drained, the severity depending on how long they’ve been there. Some are merely tired-looking, whereas others are barely clinging to consciousness. Whether their power is being used to feed the spell or being stored for something else to come, one thing is clear – those trapped need to be freed before anything more can be done.
Sigils
Those sigils beneath each group of trapped gods and shinki are powerful constructs, brimming with energy and meticulously maintained by the cultists up to now. It’s the same power as what blankets the entire forest, but it's focused on each of those five points. They must be the source of the spell that's caused all of this.
If the spell is to be broken, the sigils need to be broken as well, but it’s going to take more than just scuffing out the etched lines to break the magic. Attacking with shinki in their vessel forms or using blessed water to wash away the magic will be most effective, but for those who didn't bring blessed water or don't have the energy left to transform, there's one other option. The clearing is lit by traditional paper lanterns hanging from the trees all around, and any object set aflame with these lanterns can be used to burn the spell out of the ground bit by bit.
The trees and any remaining soulless shinki are still furiously opposing the rescue efforts, the surviving cultists are continuing to work on maintaining the spell, and it will take time to fully destroy the sigils. However, as the sigils deteriorate, the effects of the spell will begin to fade, and characters will find it easier to access their supernatural powers to speed the process along. Gods' and shinki's powers (that is to say, the special power they gained as a god or shinki, rather than canon powers) will be as effective as a shinki or blessed water against the sigils.
But be careful. As each sigil breaks, some of the magic escapes, but some is captured by the remaining sigils. For the spell to fully disappear, all five must be destroyed – and quickly, because there’s only a matter of time before this power becomes unstable.

no subject
Though she couldn't help but wonder in the back of her mind, as she takes out the other firefly with a swing of the knife, if the giant sword was necessary to cut the vines. ]
1/2
As soon as the spirit is gone, Shun's head drops abruptly, as if it's been the fixation holding him upright and not his own will. But within the moment his awareness comes back, there's a violent motion as he pulls himself back upright, expression and reaction along the lines of a cornered animal's wariness and blind aggression mixed with surprise. Instinctively, he yanks at the vines with that movement, though they hold fast considering his current condition.]
2/2
Didn't fight hard enough. [His voice is a little harsh, though that's probably unsurprising considering he hasn't had food or drink in something like three and a half days now.
Though his eyes track to the sword hovering in the sky before long, he doesn't comment on it beyond clenching his jaw slightly. Whatever feelings he might have about how dangerous it is, there's probably no more ideal kind of situation for it than this, and he glances to Reisi as if to tell him to get on with it before he turns his attention to all of them.] Did Kotori make it out?
[She's not with them...and neither is Fubuki, despite what Shun can feel weighing on his mind. He's restless like this already, but he doesn't feel like squirming is the best idea if Reisi is about to start using that saber.]
no subject
At least, until Chinatsu kills the second firefly and Shun jerks awake. Ren whips his head around fast enough to give himself whiplash, and it's lucky that Shun is still covered in plants or he'd end up with an armful of redhead he's probably not quite strong enough to handle.
Ren contents himself with pulling the brambles out of Shun's hair instead and keeping an eye on what Reisi's doing so he can move more if he needs to.]
She did. And she warned everyone about what was happening so we could come rescue you. You'll have to reassure her that she did the right thing when we get home, by the way. She's been feeling a bit guilty over leaving you.
no subject
Then, he backsteps to allow the others to collect Kurosaki, though he stays at the ready in case the vines aren't finished. After all, there must be some reason the forest itself is moving to secure its prisoners, and it might continue to lash out now that Kurosaki's been freed.]
no subject
I'd say you fought decently enough. [ Or so the evidence on the branches showed.]
no subject
[That's as much as he gets out before Reisi slashes through the vines, and though he tries to tense himself in preparation for having to hold his own weight again, there's no real way to un-deaden his legs after several days of being bound in the same position. Thankfully, Chinatsu's catch means he only really falls forward into her grip - though she may notice that he tenses very visibly on contact before the reflex fades. He's surprisingly light, considering, though he immediately lets out a somewhat bitter sound and starts trying to find his own feet. Or, more accurately, make his feet want to support his weight.]
Not if it made you all have to go to this kind of trouble. [He's trying to keep himself moving a little to try and get some life back into his limbs, though the way Chinatsu is holding him makes using his arms a little awkward. One end of his loose scarf finally slips off his neck from the movements, though. Someone might want to get it before it falls off entirely.
The tree will probably be a bit of an added distraction. As Reisi predicted, while the cut vines withdraw as if to nurse their injuries, a few other vines drop down and start trying to whip out at them from higher up in the tree.]
no subject
He wishes he had some way to help Shun get his strength back, even if it was only enough to get out of here...well, he can make sure Shun doesn't lose his scarf, at least. He'd probably come marching right back in here to get it if he did. Ren darts his hands out to catch it and start tying it back on.]
We probably would have had to go through all this trouble anyway, to help everyone else who's in here. It's more worth it if it's for you--ow--
[He jerks his hand back to stare at it in alarm. While he was finishing trying the knot, his fingers brushed against Shun's neck and now...there's blight on them...?
But he does have much time to ponder over it, because that when a vine decides to come crashing down onto the back of his shoulders, sending his stumbling into Shun and Chinatsu.]