The Far Shore Mods (
godsoffortune) wrote in
thenearshore2018-05-03 07:07 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !cultist arc,
- !cultist arc | events,
- aymeric de borel | final fantasy xiv,
- ayumu yamazaki | peace maker kurogane,
- chikusa kakimoto | katekyo hitman reborn,
- ebisu | noragami,
- event log,
- garry | ib,
- ginia | original character,
- hibiki shikyoin | pripara,
- keith | voltron,
- ken joshima | katekyo hitman reborn!,
- nagito komaeda | dangan ronpa,
- saber (mordred) | fate/apocrypha,
- suzaku kururugi | code geass,
- ω add | elsword,
- ω archer [emiya] | fate stay night,
- ω caster [ch chulainn] | fgo,
- ω data-roxas | kingdom hearts,
- ω kaden | fire emblem: fates,
- ω lancer (diarmuid ua duibhne) | fate/ze,
- ω mikoto suoh | k,
- ω mirei minami | pripara,
- ω nari reno | original character,
- ω piccolo | dragon ball z,
- ω reisi munakata | k,
- ω rin okumura | ao no exorcist,
- ω ross | senyuu.,
- ω saori nakagawa | original,
- ω sha gojyo | saiyuki,
- ω son goku | saiyuki,
- ω yumoto hakone | cute high earth defens,
- ω zelda | loz: ocarina of time
28 - The Hungry Forest (Final Battle)
Who: Everyone!
What: At the heart of the mysterious forest lies a magical trap.
When: Nov 14, evening
Where: Within the forest
Summary: Working together, and with the (reluctant) help of some menaced cultists, the rescuers have pierced the wooden wall into the heart of the forest.


The sky is clearly visible here, but it’s an evening one – it’s taken the day to work their way through this far. Those with some astronomy knowledge will also be able to tell it’s a sky on Earth, and anyone who can climb up above the treeline will see a vast, mountainous and wooded area, with the lights of roads, train tracks and small towns glittering here and there. They're clearly not in the Heavens anymore. Somehow, in their journey through the forest, the rescuers have emerged onto the Near Shore.
An icy breeze is blowing, and although the vegetation is unseasonably green and lush in this clearing, there are patches of snow visible at the foot of some of the trees, hinting that they're fairly far up the mountain.
Rescues
The clearing here at the heart of the forest is vast, and five colossal sigils are etched into the earth, each one holding an incredible amount of power. It’s on these sigils, North, South, East, West, and Center, that the trapped gods and shinki can be found. Those unlucky enough to be at the Center sigil are bound by hypnosis, each staring at a firefly spirit that hovers before their unblinking eyes. These victims are still and unresponsive, and the spirits will need to be destroyed to free them. The firefly spirits can be harmed by both physical and magical attack, though they likely won’t stay still to let themselves be easily extinguished.
The captives trapped on each of the other sigils are around the edges of the clearing, entangled in vines, brambles or whatever other limbs the trees could provide to bind them to this place. Some may also be under the effects of the hypnotic fireflies if they’ve been particularly troublesome, while others who have fought less might have only those bindings needed to prevent them fleeing. Regardless of how tightly they're restrained, all of the kidnapped gods and shinki on all of the sigils look drained, the severity depending on how long they’ve been there. Some are merely tired-looking, whereas others are barely clinging to consciousness. Whether their power is being used to feed the spell or being stored for something else to come, one thing is clear – those trapped need to be freed before anything more can be done.
Sigils
Those sigils beneath each group of trapped gods and shinki are powerful constructs, brimming with energy and meticulously maintained by the cultists up to now. It’s the same power as what blankets the entire forest, but it's focused on each of those five points. They must be the source of the spell that's caused all of this.
If the spell is to be broken, the sigils need to be broken as well, but it’s going to take more than just scuffing out the etched lines to break the magic. Attacking with shinki in their vessel forms or using blessed water to wash away the magic will be most effective, but for those who didn't bring blessed water or don't have the energy left to transform, there's one other option. The clearing is lit by traditional paper lanterns hanging from the trees all around, and any object set aflame with these lanterns can be used to burn the spell out of the ground bit by bit.
The trees and any remaining soulless shinki are still furiously opposing the rescue efforts, the surviving cultists are continuing to work on maintaining the spell, and it will take time to fully destroy the sigils. However, as the sigils deteriorate, the effects of the spell will begin to fade, and characters will find it easier to access their supernatural powers to speed the process along. Gods' and shinki's powers (that is to say, the special power they gained as a god or shinki, rather than canon powers) will be as effective as a shinki or blessed water against the sigils.
But be careful. As each sigil breaks, some of the magic escapes, but some is captured by the remaining sigils. For the spell to fully disappear, all five must be destroyed – and quickly, because there’s only a matter of time before this power becomes unstable.

What: At the heart of the mysterious forest lies a magical trap.
When: Nov 14, evening
Where: Within the forest
Summary: Working together, and with the (reluctant) help of some menaced cultists, the rescuers have pierced the wooden wall into the heart of the forest.


The sky is clearly visible here, but it’s an evening one – it’s taken the day to work their way through this far. Those with some astronomy knowledge will also be able to tell it’s a sky on Earth, and anyone who can climb up above the treeline will see a vast, mountainous and wooded area, with the lights of roads, train tracks and small towns glittering here and there. They're clearly not in the Heavens anymore. Somehow, in their journey through the forest, the rescuers have emerged onto the Near Shore.
An icy breeze is blowing, and although the vegetation is unseasonably green and lush in this clearing, there are patches of snow visible at the foot of some of the trees, hinting that they're fairly far up the mountain.
Rescues
The clearing here at the heart of the forest is vast, and five colossal sigils are etched into the earth, each one holding an incredible amount of power. It’s on these sigils, North, South, East, West, and Center, that the trapped gods and shinki can be found. Those unlucky enough to be at the Center sigil are bound by hypnosis, each staring at a firefly spirit that hovers before their unblinking eyes. These victims are still and unresponsive, and the spirits will need to be destroyed to free them. The firefly spirits can be harmed by both physical and magical attack, though they likely won’t stay still to let themselves be easily extinguished.
The captives trapped on each of the other sigils are around the edges of the clearing, entangled in vines, brambles or whatever other limbs the trees could provide to bind them to this place. Some may also be under the effects of the hypnotic fireflies if they’ve been particularly troublesome, while others who have fought less might have only those bindings needed to prevent them fleeing. Regardless of how tightly they're restrained, all of the kidnapped gods and shinki on all of the sigils look drained, the severity depending on how long they’ve been there. Some are merely tired-looking, whereas others are barely clinging to consciousness. Whether their power is being used to feed the spell or being stored for something else to come, one thing is clear – those trapped need to be freed before anything more can be done.
Sigils
Those sigils beneath each group of trapped gods and shinki are powerful constructs, brimming with energy and meticulously maintained by the cultists up to now. It’s the same power as what blankets the entire forest, but it's focused on each of those five points. They must be the source of the spell that's caused all of this.
If the spell is to be broken, the sigils need to be broken as well, but it’s going to take more than just scuffing out the etched lines to break the magic. Attacking with shinki in their vessel forms or using blessed water to wash away the magic will be most effective, but for those who didn't bring blessed water or don't have the energy left to transform, there's one other option. The clearing is lit by traditional paper lanterns hanging from the trees all around, and any object set aflame with these lanterns can be used to burn the spell out of the ground bit by bit.
The trees and any remaining soulless shinki are still furiously opposing the rescue efforts, the surviving cultists are continuing to work on maintaining the spell, and it will take time to fully destroy the sigils. However, as the sigils deteriorate, the effects of the spell will begin to fade, and characters will find it easier to access their supernatural powers to speed the process along. Gods' and shinki's powers (that is to say, the special power they gained as a god or shinki, rather than canon powers) will be as effective as a shinki or blessed water against the sigils.
But be careful. As each sigil breaks, some of the magic escapes, but some is captured by the remaining sigils. For the spell to fully disappear, all five must be destroyed – and quickly, because there’s only a matter of time before this power becomes unstable.

no subject
They seem to have cleared at least a small gap of time to handle the sigil now, though, and Shun drives both the flaming weapons into the lines once again, dragging and scuffing them so the etched line is obliterated out of the ground.]
no subject
The sigil is coming apart gradually and Suzaku just hopes that this will stop whatever is happening here in the clearing. He glances up] More to the left
[The soulless shinki clearly have orders to not let the sigils be destroyed, there are another three approaching and as soon as he speaks he is rushing towards them, to stop them reaching the sigil and Shun]
no subject
He rams the ends of both flaming weapons into the ground again - except this time he uses them as a vault to leap at one of the shinki feet-first, slamming them into the ground hard enough to knock them out on impact. While he's still crouched from that, he swipes one of his weapons out to take the legs out from underneath another of the shinki so Suzaku has an easier time of dealing with them while he darts back to keep working at the sigil.]
no subject
He noted that Shun had gone back to the sigil, that was good. It was best one of them was focussed on destroying it. These shinki were being sent as a distractions to stop them from interrupting the spell that the cultists were trying to cast, the goal they were trying to achieve.
Suzaku slammed his elbow into the shinki, winding him and leaping up to kick at the first one who had gotten back to his feet.]
no subject
There's another shinki near Suzaku trying to creep closer to seize a fallen weapon, and Shun gives a short, sharp whistle to catch Suzaku's attention considering his voice isn't really up to a proper call out right now.] Rear left.
no subject
He moves very quickly at the whistle and the call, rear left. Another shinki, Suzaku jumps towards them kicking their side and sending them sprawling. He kicks the weapon they had been reaching for away, towards the sigil and Shun.] Thanks
[It's called out and quick as he finally manages to knock the two shinki down for a while, they don't get up. He turns to the new shinki who is just scrambling back to his feet]
no subject
Still, that's not a reason to give up, as far as Shun's concerned, though he does seem increasingly irritated at the various soulless shinki interruptions.]
You'd think they'd take the hint and go to another damn sigil.
no subject
Suzaku is determined to prove them wrong. He kicks the shinki's legs out and twists to punch another, they double in pain as Suzaku goes back to the first.]
no subject
It's not too much of an issue as long as they're focusing on Suzaku, though, because it means Shun can keep most of his attention on burning out the sigil.]
no subject
He continued fighting, he's fast and he uses it to his advantage darting around taking out cultist after cultist, shinki after shinki to prevent them from reaching the sigil]
no subject
Dragging the flames through dirt was going to run into some problems eventually, though, and Shun lets out a faint hiss through his teeth after a while.]
Fire's going out. [And the weapons are starting to burn down a bit, too, though he admittedly didn't notice that as much in the state he's currently in.]
no subject
Another cultist rushed at him and Suzaku swept her legs out from under her before kicking her again, to keep her down.
He grabbed one of the spears from a downed shinki and ran towards the nearest lantern, trusting that Shun could take care of any more shinki that approached the sigil.
The blunt end of the spear was soon burning and he ran back towards the god] Here, there's not many lanterns left.
[They had to be quick]
no subject
Once Suzaku returns with the spear, Shun drops one of the mace-like weapons and reaches for it.]
Doesn't surprise me. [And there's still shinki bearing down on them.] Let's focus on finishing this.
[He drags the spear through another line of the sigil, breaking it up and scarring the ground. Who knows how much longer they'll have to do this...]
no subject
The sigil at the centre seemed to be glowing brighter, Suzaku could see out of the corner of his eye the light that grew stronger. He elbowed another cultist in the face as the light goes out and the sigil that Shun was destroying shines brighter.
Good or bad? Suzaku didn't know, he just kept fighting]