godsoffortune: (Default)
The Far Shore Mods ([personal profile] godsoffortune) wrote in [community profile] thenearshore2018-05-03 07:07 pm

28 - The Hungry Forest (Final Battle)

Who: Everyone!
What: At the heart of the mysterious forest lies a magical trap.
When: Nov 14, evening
Where: Within the forest
Summary: Working together, and with the (reluctant) help of some menaced cultists, the rescuers have pierced the wooden wall into the heart of the forest.






The sky is clearly visible here, but it’s an evening one – it’s taken the day to work their way through this far. Those with some astronomy knowledge will also be able to tell it’s a sky on Earth, and anyone who can climb up above the treeline will see a vast, mountainous and wooded area, with the lights of roads, train tracks and small towns glittering here and there. They're clearly not in the Heavens anymore. Somehow, in their journey through the forest, the rescuers have emerged onto the Near Shore.

An icy breeze is blowing, and although the vegetation is unseasonably green and lush in this clearing, there are patches of snow visible at the foot of some of the trees, hinting that they're fairly far up the mountain.

Rescues

The clearing here at the heart of the forest is vast, and five colossal sigils are etched into the earth, each one holding an incredible amount of power. It’s on these sigils, North, South, East, West, and Center, that the trapped gods and shinki can be found. Those unlucky enough to be at the Center sigil are bound by hypnosis, each staring at a firefly spirit that hovers before their unblinking eyes. These victims are still and unresponsive, and the spirits will need to be destroyed to free them. The firefly spirits can be harmed by both physical and magical attack, though they likely won’t stay still to let themselves be easily extinguished.

The captives trapped on each of the other sigils are around the edges of the clearing, entangled in vines, brambles or whatever other limbs the trees could provide to bind them to this place. Some may also be under the effects of the hypnotic fireflies if they’ve been particularly troublesome, while others who have fought less might have only those bindings needed to prevent them fleeing. Regardless of how tightly they're restrained, all of the kidnapped gods and shinki on all of the sigils look drained, the severity depending on how long they’ve been there. Some are merely tired-looking, whereas others are barely clinging to consciousness. Whether their power is being used to feed the spell or being stored for something else to come, one thing is clear – those trapped need to be freed before anything more can be done.

Sigils

Those sigils beneath each group of trapped gods and shinki are powerful constructs, brimming with energy and meticulously maintained by the cultists up to now. It’s the same power as what blankets the entire forest, but it's focused on each of those five points. They must be the source of the spell that's caused all of this.

If the spell is to be broken, the sigils need to be broken as well, but it’s going to take more than just scuffing out the etched lines to break the magic. Attacking with shinki in their vessel forms or using blessed water to wash away the magic will be most effective, but for those who didn't bring blessed water or don't have the energy left to transform, there's one other option. The clearing is lit by traditional paper lanterns hanging from the trees all around, and any object set aflame with these lanterns can be used to burn the spell out of the ground bit by bit.

The trees and any remaining soulless shinki are still furiously opposing the rescue efforts, the surviving cultists are continuing to work on maintaining the spell, and it will take time to fully destroy the sigils. However, as the sigils deteriorate, the effects of the spell will begin to fade, and characters will find it easier to access their supernatural powers to speed the process along. Gods' and shinki's powers (that is to say, the special power they gained as a god or shinki, rather than canon powers) will be as effective as a shinki or blessed water against the sigils.

But be careful. As each sigil breaks, some of the magic escapes, but some is captured by the remaining sigils. For the spell to fully disappear, all five must be destroyed – and quickly, because there’s only a matter of time before this power becomes unstable.

unlucky7: (STATUS :: Shocked)

[personal profile] unlucky7 2018-06-02 03:14 am (UTC)(link)
[Ginia drops the lantern and moves away from the sigil, also scattering back a few feet. Another light flares up - the west sigil - and when the cultists themselves begin to flee, it's both a cause for concern and celebration. As the remaining three sigils begin to pulse, the east sigil flaring out next, Ginia begins to wonder if they should leave the area completely.

It's their sigil and the one directly across that flare up last, a sickly green glow cast on everything. Trees thrash, an awful clatter of branches rattling about as twigs and leaves flutter down.

And then there's darkness, pitch and thick.

Then there are stars again and it's quiet, the gentle rustle of grass in the wind. No trees, no sigil. Ginia looks around wildly, jaw dropping as she stares at everything.

What the fuck just happened?]
revolutionfalcon: (give in)

[personal profile] revolutionfalcon 2018-06-02 01:56 pm (UTC)(link)
[As the sigils get brighter, Shun has to discard one of his weapons to cover his eyes, because there's no way he's just closing them against it in a situation like this. He can still hear the trees moving, and he's not going to risk one of them making a last-minute opportunistic attack.

When the light suddenly vanishes, he blinks, moving his hand so he can see properly. The scenery has changed, he can tell that much - they're back in the Western District, near as he can tell...

He would comment on it, or even react more than a dull sense of realisation, but with the knowledge of safety comes the payment owed for all that energy exerted earlier, far more than he can give right now. Shun had merely been pushing back exhaustion until it was over, at what he knew would be the cost of it hitting more powerfully later.

Weapon slipping from his hand and rolling away into the grass behind him - thankfully the flames had been just about snuffed by the time the sigils were lighting up anyway, considering the amount of dirt they'd been ground against - he falls to his knees, then pitches forward. It seems like he just blacked out on his feet, because he's certainly making no move of any kind, even semiconsciously, to soften his landing.]
unlucky7: (STATUS :: Exhausted)

[personal profile] unlucky7 2018-06-04 03:27 am (UTC)(link)
[Ginia is too far to catch Shun when he falls, but she rushes over to his side, kneeling down to check his vital signs. Just unconscious. No surprise there. She carefully rolls him onto his back and sits next to him. Exhaustion creeps on her as she sits there, her limbs feeling weightier every second, the hollowness of an empty stomach settling in.

But until Shun's shinki or friends come to collect him, Ginia forces herself to stay awake for a little while longer. Once he's taken care of, Ginia accepts the help of the white-robed shinki - took long enough for help to show up - flooding the area to get back to her temple. She takes long enough to check in on the rest of her temple before dragging herself to bed, asleep a few seconds after her head hits her pillow.]